public override void Create(RenderContext context) { m_windParticles = new WindParticleSystem(context, 3); m_windParticles.Initialize(); context.Component.Add(m_windParticles); m_WindIndicator = new GameSprite("Textures/Particles/Smoke", context); //m_WindIndicator = new GameSprite("Textures/Models/D_Default", context); }
public override void Create(RenderContext context) { m_windParticles = new WindParticleSystem(context, 3); m_windParticles.Initialize(); context.Component.Add(m_windParticles); m_WindIndicator = new GameSprite("Textures/Particles/Smoke", context); //m_WindIndicator = new GameSprite("Textures/Models/D_Default", context); }
public override void Create(RenderContext context) { m_windParticles = new WindParticleSystem(context, 4); m_windParticles.Initialize(); context.Component.Add(m_windParticles); }
public override void Create(RenderContext context) { m_windParticles = new WindParticleSystem(context, 4); m_windParticles.Initialize(); context.Component.Add(m_windParticles); }