Ejemplo n.º 1
0
        public override void Create(RenderContext context)
        {
            m_windParticles = new WindParticleSystem(context, 3);
            m_windParticles.Initialize();
            context.Component.Add(m_windParticles);

            m_WindIndicator = new GameSprite("Textures/Particles/Smoke", context);
            //m_WindIndicator = new GameSprite("Textures/Models/D_Default", context);
        }
Ejemplo n.º 2
0
        public override void Create(RenderContext context)
        {
            m_windParticles = new WindParticleSystem(context, 3);
            m_windParticles.Initialize();
            context.Component.Add(m_windParticles);

            m_WindIndicator = new GameSprite("Textures/Particles/Smoke", context);
            //m_WindIndicator = new GameSprite("Textures/Models/D_Default", context);
        }
Ejemplo n.º 3
0
 public override void Create(RenderContext context)
 {
     m_windParticles = new WindParticleSystem(context, 4);
     m_windParticles.Initialize();
     context.Component.Add(m_windParticles);
 }
Ejemplo n.º 4
0
 public override void Create(RenderContext context)
 {
     m_windParticles = new WindParticleSystem(context, 4);
     m_windParticles.Initialize();
     context.Component.Add(m_windParticles);
 }