Пример #1
0
        public LogicPoint3 HexToLogicPos(LogicHex hex)
        {
            int tile   = map.Get(hex.q, hex.r);
            int height = LogicTile.GetAltitude(tile);

            ///int tile = LogicTile.SetTerrain(0, TerrainType.Grass);

            return(HexToLogicPos(hex, height));
        }
Пример #2
0
        public static void AltitudeAbsNoise(LogicHexMap map, int octave, int seed, int percent)
        {
            for (int r = 0; r < map.height; ++r)
            {
                for (int q = 0; q < map.width; ++q)
                {
                    int         tile     = map.Get(q, r);
                    int         altitude = LogicTile.GetAltitude(tile);
                    LogicPoint3 pos      = HexToLogicPos(new LogicHex(q, r), altitude * ALTITUDE_SCALE);


                    int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTween.SCALE);


                    int  distanceToMiddle = (noise - LogicTween.SCALE_HALF);
                    bool flip             = false;
                    if (distanceToMiddle < 0)
                    {
                        distanceToMiddle = -distanceToMiddle;
                        flip             = true;
                    }
                    distanceToMiddle = LogicTween.QuadIn(distanceToMiddle * 2) / 2;
                    if (flip)
                    {
                        distanceToMiddle = -distanceToMiddle;
                    }

                    noise = LogicTween.SCALE_HALF + distanceToMiddle;
                    noise = noise / (LogicTween.SCALE / LogicTile.MAX_ALTITUDE);



                    /*int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTile.MAX_ALTITUDE*2);
                     * noise -= LogicTile.MAX_ALTITUDE;
                     * if (noise < 0)
                     *  noise = -noise;
                     *
                     *
                     * LogicTween.QuadIn();
                     */

                    //noise = LogicPerlinNoise.ScaleNoise(noise, LogicTile.MAX_ALTITUDE);

                    altitude = Lerp(altitude, noise, percent);
                    tile     = LogicTile.SetAltitude(tile, altitude);



                    map.Set(q, r, tile);
                }
            }
        }
Пример #3
0
        public static void AltitudeFlip(LogicHexMap map, int cutoff)
        {
            for (int r = 0; r < map.height; ++r)
            {
                for (int q = 0; q < map.width; ++q)
                {
                    int tile     = map.Get(q, r);
                    int altitude = LogicTile.GetAltitude(tile);



                    tile = LogicTile.SetAltitude(tile, altitude);
                    map.Set(q, r, tile);
                }
            }
        }
Пример #4
0
        public static int GetAverageHeight(LogicIntArray2 tiles, int x0, int y0, int width, int height)
        {
            int sum   = 0;
            int count = 0;

            for (int y = y0; y < tiles.height && y < y0 + height; ++y)
            {
                for (int x = x0; x < tiles.width && x < x0 + width; ++x)
                {
                    ++count;
                    sum += LogicTile.GetAltitude(tiles.Get(x, y));
                }
            }
            if (count == 0)
            {
                return(0);
            }
            return(sum / count);
        }
Пример #5
0
        public static void AltitudeNoise(LogicHexMap map, int octave, int seed, int percent)
        {
            for (int r = 0; r < map.height; ++r)
            {
                for (int q = 0; q < map.width; ++q)
                {
                    int         tile     = map.Get(q, r);
                    int         altitude = LogicTile.GetAltitude(tile);
                    LogicPoint3 pos      = HexToLogicPos(new LogicHex(q, r), altitude * ALTITUDE_SCALE);

                    int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTile.MAX_ALTITUDE);

                    altitude = Lerp(altitude, noise, percent);
                    tile     = LogicTile.SetAltitude(tile, altitude);

                    map.Set(q, r, tile);
                }
            }
        }
Пример #6
0
        public static void GetAltitudeRange(LogicHexMap map, out int min, out int max)
        {
            max = int.MinValue;
            min = int.MaxValue;
            for (int r = 0; r < map.height; ++r)
            {
                for (int q = 0; q < map.width; ++q)
                {
                    int tile     = map.Get(q, r);
                    int altitude = LogicTile.GetAltitude(tile);

                    if (altitude < min)
                    {
                        min = altitude;
                    }

                    if (altitude > max)
                    {
                        max = altitude;
                    }
                }
            }
        }