public LogicPoint3 HexToLogicPos(LogicHex hex) { int tile = map.Get(hex.q, hex.r); int height = LogicTile.GetAltitude(tile); ///int tile = LogicTile.SetTerrain(0, TerrainType.Grass); return(HexToLogicPos(hex, height)); }
public static void AltitudeAbsNoise(LogicHexMap map, int octave, int seed, int percent) { for (int r = 0; r < map.height; ++r) { for (int q = 0; q < map.width; ++q) { int tile = map.Get(q, r); int altitude = LogicTile.GetAltitude(tile); LogicPoint3 pos = HexToLogicPos(new LogicHex(q, r), altitude * ALTITUDE_SCALE); int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTween.SCALE); int distanceToMiddle = (noise - LogicTween.SCALE_HALF); bool flip = false; if (distanceToMiddle < 0) { distanceToMiddle = -distanceToMiddle; flip = true; } distanceToMiddle = LogicTween.QuadIn(distanceToMiddle * 2) / 2; if (flip) { distanceToMiddle = -distanceToMiddle; } noise = LogicTween.SCALE_HALF + distanceToMiddle; noise = noise / (LogicTween.SCALE / LogicTile.MAX_ALTITUDE); /*int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTile.MAX_ALTITUDE*2); * noise -= LogicTile.MAX_ALTITUDE; * if (noise < 0) * noise = -noise; * * * LogicTween.QuadIn(); */ //noise = LogicPerlinNoise.ScaleNoise(noise, LogicTile.MAX_ALTITUDE); altitude = Lerp(altitude, noise, percent); tile = LogicTile.SetAltitude(tile, altitude); map.Set(q, r, tile); } } }
public static void AltitudeFlip(LogicHexMap map, int cutoff) { for (int r = 0; r < map.height; ++r) { for (int q = 0; q < map.width; ++q) { int tile = map.Get(q, r); int altitude = LogicTile.GetAltitude(tile); tile = LogicTile.SetAltitude(tile, altitude); map.Set(q, r, tile); } } }
public static int GetAverageHeight(LogicIntArray2 tiles, int x0, int y0, int width, int height) { int sum = 0; int count = 0; for (int y = y0; y < tiles.height && y < y0 + height; ++y) { for (int x = x0; x < tiles.width && x < x0 + width; ++x) { ++count; sum += LogicTile.GetAltitude(tiles.Get(x, y)); } } if (count == 0) { return(0); } return(sum / count); }
public static void AltitudeNoise(LogicHexMap map, int octave, int seed, int percent) { for (int r = 0; r < map.height; ++r) { for (int q = 0; q < map.width; ++q) { int tile = map.Get(q, r); int altitude = LogicTile.GetAltitude(tile); LogicPoint3 pos = HexToLogicPos(new LogicHex(q, r), altitude * ALTITUDE_SCALE); int noise = LogicPerlinNoise.Noise((pos.x << octave) + seed, (pos.z << octave) + seed, seed << 2, LogicTile.MAX_ALTITUDE); altitude = Lerp(altitude, noise, percent); tile = LogicTile.SetAltitude(tile, altitude); map.Set(q, r, tile); } } }
public static void GetAltitudeRange(LogicHexMap map, out int min, out int max) { max = int.MinValue; min = int.MaxValue; for (int r = 0; r < map.height; ++r) { for (int q = 0; q < map.width; ++q) { int tile = map.Get(q, r); int altitude = LogicTile.GetAltitude(tile); if (altitude < min) { min = altitude; } if (altitude > max) { max = altitude; } } } }