Пример #1
0
        /// <summary>
        /// Decompose graph into simple polylines and polygons.
        /// </summary>
        public static Curves ExtractCurves(DGraph2 graph)
        {
            Curves c = new Curves();

            c.Loops = new List <Polygon2d>();
            c.Paths = new List <PolyLine2d>();

            HashSet <int> used = new HashSet <int>();

            // find boundary and junction vertices
            HashSet <int> boundaries = new HashSet <int>();
            HashSet <int> junctions  = new HashSet <int>();

            foreach (int vid in graph.VertexIndices())
            {
                if (graph.IsBoundaryVertex(vid))
                {
                    boundaries.Add(vid);
                }
                if (graph.IsJunctionVertex(vid))
                {
                    junctions.Add(vid);
                }
            }

            // walk paths from boundary vertices
            foreach (int start_vid in boundaries)
            {
                int vid = start_vid;
                int eid = graph.GetVtxEdges(vid)[0];
                if (used.Contains(eid))
                {
                    continue;
                }

                PolyLine2d path = new PolyLine2d();
                path.AppendVertex(graph.GetVertex(vid));
                while (true)
                {
                    used.Add(eid);
                    Index2i next = NextEdgeAndVtx(eid, vid, graph);
                    eid = next.a;
                    vid = next.b;
                    path.AppendVertex(graph.GetVertex(vid));
                    if (boundaries.Contains(vid) || junctions.Contains(vid))
                    {
                        break;  // done!
                    }
                }
                c.Paths.Add(path);
            }

            // ok we should be done w/ boundary verts now...
            boundaries.Clear();


            foreach (int start_vid in junctions)
            {
                foreach (int outgoing_eid in graph.VtxEdgesItr(start_vid))
                {
                    if (used.Contains(outgoing_eid))
                    {
                        continue;
                    }
                    int vid = start_vid;
                    int eid = outgoing_eid;

                    PolyLine2d path = new PolyLine2d();
                    path.AppendVertex(graph.GetVertex(vid));
                    while (true)
                    {
                        used.Add(eid);
                        Index2i next = NextEdgeAndVtx(eid, vid, graph);
                        eid = next.a;
                        vid = next.b;
                        path.AppendVertex(graph.GetVertex(vid));
                        if (eid == int.MaxValue || junctions.Contains(vid))
                        {
                            break;  // done!
                        }
                    }
                    c.Paths.Add(path);
                }
            }


            // all that should be left are continuous loops...
            foreach (int start_eid in graph.EdgeIndices())
            {
                if (used.Contains(start_eid))
                {
                    continue;
                }

                int     eid = start_eid;
                Index2i ev  = graph.GetEdgeV(eid);
                int     vid = ev.a;

                Polygon2d poly = new Polygon2d();
                poly.AppendVertex(graph.GetVertex(vid));
                while (true)
                {
                    used.Add(eid);
                    Index2i next = NextEdgeAndVtx(eid, vid, graph);
                    eid = next.a;
                    vid = next.b;
                    poly.AppendVertex(graph.GetVertex(vid));
                    if (eid == int.MaxValue || junctions.Contains(vid))
                    {
                        throw new Exception("how did this happen??");
                    }
                    if (used.Contains(eid))
                    {
                        break;
                    }
                }
                poly.RemoveVertex(poly.VertexCount - 1);
                c.Loops.Add(poly);
            }


            return(c);
        }
Пример #2
0
        public void FindCells()
        {
            // First we construct "wedges", which are pairs of sequential edges around each vtx.
            // we then put all in a hash set, we will iterate until we use up all the available wedges.
            // Edges are sorted by positive angle, so they are in clockwise order
            // Hence, going from edge n to n+1 is a left-turn, and so "inside" cells are oriented clockwise
            int NV        = Graph.MaxVertexID;
            var wedges    = new Index2i[NV][];
            var remaining = new HashSet <Index2i>();

            foreach (int vid in Graph.VertexIndices())
            {
                int[] sorted = Graph.SortedVtxEdges(vid);
                wedges[vid] = new Index2i[sorted.Length];

                for (int k = 0; k < sorted.Length; ++k)
                {
                    wedges[vid][k] = new Index2i(sorted[k], sorted[(k + 1) % sorted.Length]);
                    remaining.Add(new Index2i(vid, k));
                }
            }

            CellLoops = new List <int[]>();

            var loopv = new List <int>();

            while (remaining.Count > 0)
            {
                Index2i idx = remaining.First();
                remaining.Remove(idx);

                int start_vid = idx.a;
                int wid       = idx.b;
                int e0        = wedges[start_vid][wid].a; e0 = e0 + 1 - 1;            // get rid of unused variable warning, want to keep this for debugging
                int e1        = wedges[start_vid][wid].b;

                loopv.Clear();
                loopv.Add(start_vid);

                int cur_v      = start_vid;
                int outgoing_e = e1;

                // walk around loop taking immediate left-turns
                bool done = false;
                while (!done)
                {
                    // find outgoing edge and vtx at far end
                    Index2i ev     = Graph.GetEdgeV(outgoing_e);
                    int     next_v = (ev.a == cur_v) ? ev.b : ev.a;

                    if (next_v == start_vid)
                    {
                        done = true;
                        continue;
                    }

                    // now find wedge at that vtx where this is incoming edge
                    Index2i[] next_wedges   = wedges[next_v];
                    int       use_wedge_idx = -1;
                    for (int k = 0; k < next_wedges.Length; ++k)
                    {
                        if (next_wedges[k].a == outgoing_e)
                        {
                            use_wedge_idx = k;
                            break;
                        }
                    }
                    if (use_wedge_idx == -1)
                    {
                        throw new Exception("could not find next wedge?");
                    }

                    remaining.Remove(new Index2i(next_v, use_wedge_idx));
                    loopv.Add(next_v);
                    cur_v      = next_v;
                    outgoing_e = next_wedges[use_wedge_idx].b;
                }

                CellLoops.Add(loopv.ToArray());
            }
        }
Пример #3
0
        protected virtual void do_split(Line2d line, bool insert_edges, int insert_gid)
        {
            if (EdgeSigns.Length < Graph.MaxVertexID)
            {
                EdgeSigns.resize(Graph.MaxVertexID);
            }

            foreach (int vid in Graph.VertexIndices())
            {
                EdgeSigns[vid] = line.WhichSide(Graph.GetVertex(vid), OnVertexTol);
            }


            hits.Clear();
            foreach (int eid in Graph.EdgeIndices())
            {
                Index2i ev    = Graph.GetEdgeV(eid);
                var     signs = new Index2i(EdgeSigns[ev.a], EdgeSigns[ev.b]);
                if (signs.a * signs.b > 0)
                {
                    continue;                       // both positive or negative, ignore
                }

                var hit = new edge_hit()
                {
                    hit_eid = eid, vtx_signs = signs, hit_vid = -1
                };
                Vector2d a = Graph.GetVertex(ev.a);
                Vector2d b = Graph.GetVertex(ev.b);

                // parallel-edge case (both are zero)
                if (signs.a == signs.b)
                {
                    if (a.DistanceSquared(b) > MathUtil.Epsilon)
                    {
                        // we need to somehow not insert a new segment for this span below.
                        // so, insert two hit points for the ray-interval, with same eid.
                        // This will result in this span being skipped by the same-eid test below
                        // *however*, if other edges self-intersect w/ this segment, this will *not work*
                        // and duplicate edges will be inserted
                        hit.hit_vid = ev.a;
                        hit.line_t  = line.Project(a);
                        hits.Add(hit);
                        hit.hit_vid = ev.b;
                        hit.line_t  = line.Project(b);
                        hits.Add(hit);
                    }
                    else
                    {
                        // degenerate edge - fall through to a == 0 case below
                        signs.b = 1;
                    }
                }

                if (signs.a == 0)
                {
                    hit.hit_pos = a;
                    hit.hit_vid = ev.a;
                    hit.line_t  = line.Project(a);
                }
                else if (signs.b == 0)
                {
                    hit.hit_pos = b;
                    hit.hit_vid = ev.b;
                    hit.line_t  = line.Project(b);
                }
                else
                {
                    var intr = new IntrLine2Segment2(line, new Segment2d(a, b));
                    if (intr.Find() == false)
                    {
                        throw new Exception("GraphSplitter2d.Split: signs are different but ray did not it?");
                    }

                    if (intr.IsSimpleIntersection)
                    {
                        hit.hit_pos = intr.Point;
                        hit.line_t  = intr.Parameter;
                    }
                    else
                    {
                        throw new Exception("GraphSplitter2d.Split: got parallel edge case!");
                    }
                }
                hits.Add(hit);
            }

            // sort by increasing ray-t
            hits.Sort((hit0, hit1) => { return(hit0.line_t.CompareTo(hit1.line_t)); });

            // insert segments between successive intersection points
            int N = hits.Count;

            for (int i = 0; i < N - 1; ++i)
            {
                int j = i + 1;
                // note: skipping parallel segments depends on this eid == eid test (see above)
                if (hits[i].line_t == hits[j].line_t || hits[i].hit_eid == hits[j].hit_eid)
                {
                    continue;
                }

                int vi = hits[i].hit_vid;
                int vj = hits[j].hit_vid;
                if (vi == vj && vi >= 0)
                {
                    continue;
                }

                if (vi >= 0 && vj >= 0)
                {
                    int existing = Graph.FindEdge(vi, vj);
                    if (existing >= 0)
                    {
                        continue;
                    }
                }

                if (vi == -1)
                {
                    DGraph2.EdgeSplitInfo split;
                    var result = Graph.SplitEdge(hits[i].hit_eid, out split);
                    if (result != MeshResult.Ok)
                    {
                        throw new Exception("GraphSplitter2d.Split: first edge split failed!");
                    }

                    vi = split.vNew;
                    Graph.SetVertex(vi, hits[i].hit_pos);
                    edge_hit tmp = hits[i]; tmp.hit_vid = vi; hits[i] = tmp;
                }

                if (vj == -1)
                {
                    DGraph2.EdgeSplitInfo split;
                    var result = Graph.SplitEdge(hits[j].hit_eid, out split);
                    if (result != MeshResult.Ok)
                    {
                        throw new Exception("GraphSplitter2d.Split: second edge split failed!");
                    }

                    vj = split.vNew;
                    Graph.SetVertex(vj, hits[j].hit_pos);
                    edge_hit tmp = hits[j]; tmp.hit_vid = vj; hits[j] = tmp;
                }

                // check if we actually want to add this segment
                if (InsideTestF != null)
                {
                    Vector2d midpoint = 0.5 * (Graph.GetVertex(vi) + Graph.GetVertex(vj));
                    if (InsideTestF(midpoint) == false)
                    {
                        continue;
                    }
                }

                if (insert_edges)
                {
                    Graph.AppendEdge(vi, vj, insert_gid);
                }
            }
        }