/// <summary> /// find set of edges in graph that intersect with edge [a,b] /// </summary> protected bool find_intersecting_edges(ref Vector2d a, ref Vector2d b, List <Intersection> hits, double tol = 0) { int num_hits = 0; Vector2d x = Vector2d.Zero, y = Vector2d.Zero; foreach (int eid in Graph.EdgeIndices()) { Graph.GetEdgeV(eid, ref x, ref y); int sidex = Segment2d.WhichSide(ref a, ref b, ref x, tol); int sidey = Segment2d.WhichSide(ref a, ref b, ref y, tol); if (sidex == sidey && sidex != 0) { continue; // both pts on same side } IntrSegment2Segment2 intr = new IntrSegment2Segment2(new Segment2d(x, y), new Segment2d(a, b)); if (intr.Find()) { hits.Add(new Intersection() { eid = eid, sidex = sidex, sidey = sidey, intr = intr }); num_hits++; } } return(num_hits > 0); }
public void AppendGraph(DGraph2 graph, int gid = -1) { int[] mapV = new int[graph.MaxVertexID]; foreach (int vid in graph.VertexIndices()) { mapV[vid] = this.AppendVertex(graph.GetVertex(vid)); } foreach (int eid in graph.EdgeIndices()) { Index2i ev = graph.GetEdgeV(eid); int use_gid = (gid == -1) ? graph.GetEdgeGroup(eid) : gid; this.AppendEdge(mapV[ev.a], mapV[ev.b], use_gid); } }
void write_graph(DGraph2 graph, StreamWriter w) { string style = get_style(graph, ref DefaultDGraphStyle); StringBuilder b = new StringBuilder(); foreach (int eid in graph.EdgeIndices()) { Segment2d seg = graph.GetEdgeSegment(eid); b.Append("<line "); append_property("x1", seg.P0.x, b, true); append_property("y1", seg.P0.y, b, true); append_property("x2", seg.P1.x, b, true); append_property("y2", seg.P1.y, b, true); b.Append(style); b.Append(" />"); b.AppendLine(); } w.WriteLine(b); }
/// <summary> /// Decompose graph into simple polylines and polygons. /// </summary> public static Curves ExtractCurves(DGraph2 graph) { Curves c = new Curves(); c.Loops = new List <Polygon2d>(); c.Paths = new List <PolyLine2d>(); HashSet <int> used = new HashSet <int>(); // find boundary and junction vertices HashSet <int> boundaries = new HashSet <int>(); HashSet <int> junctions = new HashSet <int>(); foreach (int vid in graph.VertexIndices()) { if (graph.IsBoundaryVertex(vid)) { boundaries.Add(vid); } if (graph.IsJunctionVertex(vid)) { junctions.Add(vid); } } // walk paths from boundary vertices foreach (int start_vid in boundaries) { int vid = start_vid; int eid = graph.GetVtxEdges(vid)[0]; if (used.Contains(eid)) { continue; } PolyLine2d path = new PolyLine2d(); path.AppendVertex(graph.GetVertex(vid)); while (true) { used.Add(eid); Index2i next = NextEdgeAndVtx(eid, vid, graph); eid = next.a; vid = next.b; path.AppendVertex(graph.GetVertex(vid)); if (boundaries.Contains(vid) || junctions.Contains(vid)) { break; // done! } } c.Paths.Add(path); } // ok we should be done w/ boundary verts now... boundaries.Clear(); foreach (int start_vid in junctions) { foreach (int outgoing_eid in graph.VtxEdgesItr(start_vid)) { if (used.Contains(outgoing_eid)) { continue; } int vid = start_vid; int eid = outgoing_eid; PolyLine2d path = new PolyLine2d(); path.AppendVertex(graph.GetVertex(vid)); while (true) { used.Add(eid); Index2i next = NextEdgeAndVtx(eid, vid, graph); eid = next.a; vid = next.b; path.AppendVertex(graph.GetVertex(vid)); if (eid == int.MaxValue || junctions.Contains(vid)) { break; // done! } } c.Paths.Add(path); } } // all that should be left are continuous loops... foreach (int start_eid in graph.EdgeIndices()) { if (used.Contains(start_eid)) { continue; } int eid = start_eid; Index2i ev = graph.GetEdgeV(eid); int vid = ev.a; Polygon2d poly = new Polygon2d(); poly.AppendVertex(graph.GetVertex(vid)); while (true) { used.Add(eid); Index2i next = NextEdgeAndVtx(eid, vid, graph); eid = next.a; vid = next.b; poly.AppendVertex(graph.GetVertex(vid)); if (eid == int.MaxValue || junctions.Contains(vid)) { throw new Exception("how did this happen??"); } if (used.Contains(eid)) { break; } } poly.RemoveVertex(poly.VertexCount - 1); c.Loops.Add(poly); } return(c); }
protected virtual void do_split(Line2d line, bool insert_edges, int insert_gid) { if (EdgeSigns.Length < Graph.MaxVertexID) { EdgeSigns.resize(Graph.MaxVertexID); } foreach (int vid in Graph.VertexIndices()) { EdgeSigns[vid] = line.WhichSide(Graph.GetVertex(vid), OnVertexTol); } hits.Clear(); foreach (int eid in Graph.EdgeIndices()) { Index2i ev = Graph.GetEdgeV(eid); var signs = new Index2i(EdgeSigns[ev.a], EdgeSigns[ev.b]); if (signs.a * signs.b > 0) { continue; // both positive or negative, ignore } var hit = new edge_hit() { hit_eid = eid, vtx_signs = signs, hit_vid = -1 }; Vector2d a = Graph.GetVertex(ev.a); Vector2d b = Graph.GetVertex(ev.b); // parallel-edge case (both are zero) if (signs.a == signs.b) { if (a.DistanceSquared(b) > MathUtil.Epsilon) { // we need to somehow not insert a new segment for this span below. // so, insert two hit points for the ray-interval, with same eid. // This will result in this span being skipped by the same-eid test below // *however*, if other edges self-intersect w/ this segment, this will *not work* // and duplicate edges will be inserted hit.hit_vid = ev.a; hit.line_t = line.Project(a); hits.Add(hit); hit.hit_vid = ev.b; hit.line_t = line.Project(b); hits.Add(hit); } else { // degenerate edge - fall through to a == 0 case below signs.b = 1; } } if (signs.a == 0) { hit.hit_pos = a; hit.hit_vid = ev.a; hit.line_t = line.Project(a); } else if (signs.b == 0) { hit.hit_pos = b; hit.hit_vid = ev.b; hit.line_t = line.Project(b); } else { var intr = new IntrLine2Segment2(line, new Segment2d(a, b)); if (intr.Find() == false) { throw new Exception("GraphSplitter2d.Split: signs are different but ray did not it?"); } if (intr.IsSimpleIntersection) { hit.hit_pos = intr.Point; hit.line_t = intr.Parameter; } else { throw new Exception("GraphSplitter2d.Split: got parallel edge case!"); } } hits.Add(hit); } // sort by increasing ray-t hits.Sort((hit0, hit1) => { return(hit0.line_t.CompareTo(hit1.line_t)); }); // insert segments between successive intersection points int N = hits.Count; for (int i = 0; i < N - 1; ++i) { int j = i + 1; // note: skipping parallel segments depends on this eid == eid test (see above) if (hits[i].line_t == hits[j].line_t || hits[i].hit_eid == hits[j].hit_eid) { continue; } int vi = hits[i].hit_vid; int vj = hits[j].hit_vid; if (vi == vj && vi >= 0) { continue; } if (vi >= 0 && vj >= 0) { int existing = Graph.FindEdge(vi, vj); if (existing >= 0) { continue; } } if (vi == -1) { DGraph2.EdgeSplitInfo split; var result = Graph.SplitEdge(hits[i].hit_eid, out split); if (result != MeshResult.Ok) { throw new Exception("GraphSplitter2d.Split: first edge split failed!"); } vi = split.vNew; Graph.SetVertex(vi, hits[i].hit_pos); edge_hit tmp = hits[i]; tmp.hit_vid = vi; hits[i] = tmp; } if (vj == -1) { DGraph2.EdgeSplitInfo split; var result = Graph.SplitEdge(hits[j].hit_eid, out split); if (result != MeshResult.Ok) { throw new Exception("GraphSplitter2d.Split: second edge split failed!"); } vj = split.vNew; Graph.SetVertex(vj, hits[j].hit_pos); edge_hit tmp = hits[j]; tmp.hit_vid = vj; hits[j] = tmp; } // check if we actually want to add this segment if (InsideTestF != null) { Vector2d midpoint = 0.5 * (Graph.GetVertex(vi) + Graph.GetVertex(vj)); if (InsideTestF(midpoint) == false) { continue; } } if (insert_edges) { Graph.AppendEdge(vi, vj, insert_gid); } } }