public void Initialize(Cockpit cockpit) { ActiveCockpit = cockpit; cockpit.Name = "fileSaveCockpit"; float fHUDRadius = this.HUDRadius; cockpit.DefaultCursorDepth = fHUDRadius; ListView = new IconFilesystemPanel() { IconSize = this.IconSize, FolderPath = InitialPath }; if (ValidExtensions != null) { foreach (string s in ValidExtensions) { ListView.Source.ValidExtensions.Add(s); } } ListView.Source.FilterInaccessibleFolders = true; ListView.Initialize(cockpit, fHUDRadius); add_text_entry_field(cockpit); // setup interactions cockpit.AddKeyHandler(new FileBrowserTextFieldKeyHandler(cockpit.Context, entryField) { OnReturn = () => { SaveFile(Path.GetFullPath(Path.Combine(ListView.FolderPath, entryField.Text))); } }); cockpit.InputBehaviors.Add(new VRMouseUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRGamepadUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRSpatialDeviceUIBehavior(cockpit.Context) { Priority = 0 }); FolderListAdapter adapter = new FolderListAdapter() { OnFileClickedAction = (s) => { entryField.Text = s; }, OnFileDoubleClickedAction = (s) => SaveFile(s), OnListChanged = (l) => { ListView = l; } }; adapter.OnFolderChanged(ListView); cockpit.InputBehaviors.Add(new FolderScrollBehavior(adapter)); cockpit.OverrideBehaviors.Add(new ScreenCaptureBehavior() { Priority = 0, ScreenshotPath = Environment.GetEnvironmentVariable("homepath") + "\\DropBox\\ScreenShots\\" }); }
public void Initialize(Cockpit cockpit) { cockpit.Name = "cadSceneCockpit"; // configure tracking SmoothCockpitTracker.Enable(cockpit); cockpit.TiltAngle = 10.0f; RegisterMessageHandlers(cockpit); // set up sphere layout SphereBoxRegion region3d = new SphereBoxRegion() { Radius = fCockpitRadiusPanel, HorzDegreeLeft = 50.0f, HorzDegreeRight = 15.0f, VertDegreeBottom = 40.0f, VertDegreeTop = 15.0f }; BoxContainer uiContainer = new BoxContainer(new BoxRegionContainerProvider(cockpit, region3d)); PinnedBoxes3DLayoutSolver layoutCalc = new PinnedBoxes3DLayoutSolver(uiContainer, region3d); PinnedBoxesLayout layout = new PinnedBoxesLayout(cockpit, layoutCalc) { StandardDepth = 0 // widgets are on sphere }; cockpit.AddLayout(layout, "PrimarySphere", true); HUDToggleGroup panelGroup = BuildPanels(cockpit); //BuildParameterPanel(cockpit); try { AddUndoRedo(cockpit); AddTransformToolToggleGroup(cockpit); AddFrameToggleGroup(cockpit); AddNavModeToggleGroup(cockpit); AddMenuButtonsGroup(cockpit); } catch (Exception e) { Debug.Log("[SetupCADCockpit.Initialize::buttons/etc] exception: " + e.Message); } // setup key handlers (need to move to behavior...) cockpit.AddKeyHandler(new CADKeyHandler(cockpit.Context) { PanelGroup = panelGroup }); // setup mouse handling cockpit.InputBehaviors.Add(new VRMouseUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRGamepadUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRSpatialDeviceUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new TwoHandViewManipBehavior(cockpit) { Priority = 1 }); //cockpit.InputBehaviors.Add(new SpatialDeviceGrabViewBehavior(cockpit) { Priority = 2 }); cockpit.InputBehaviors.Add(new SpatialDeviceViewManipBehavior(cockpit) { Priority = 2 }); RemoteGrabBehavior grabBehavior = new RemoteGrabBehavior(cockpit) { Priority = 5 }; SecondaryGrabBehavior secondGrab = new SecondaryGrabBehavior(cockpit, grabBehavior) { Priority = 4 }; grabBehavior.OnEndGrab += (sender, target) => { if (secondGrab.InGrab && secondGrab.GrabbedSO is GroupSO) { cockpit.Context.RegisterNextFrameAction(() => { GroupSO group = secondGrab.GrabbedSO as GroupSO; AddToGroupChange change = new AddToGroupChange(cockpit.Scene, group, target); cockpit.Scene.History.PushChange(change, false); cockpit.Scene.ClearSelection(); cockpit.Scene.Select(group, false); }); } }; cockpit.InputBehaviors.Add(secondGrab); cockpit.InputBehaviors.Add(grabBehavior); cockpit.InputBehaviors.Add(new MouseMultiSelectBehavior(cockpit.Context) { Priority = 10 }); cockpit.InputBehaviors.Add(new GamepadMultiSelectBehavior(cockpit.Context) { Priority = 10 }); cockpit.InputBehaviors.Add(new SpatialDeviceMultiSelectBehavior(cockpit.Context) { Priority = 10 }); cockpit.InputBehaviors.Add(new MouseDeselectBehavior(cockpit.Context) { Priority = 999 }); cockpit.InputBehaviors.Add(new GamepadDeselectBehavior(cockpit.Context) { Priority = 999 }); cockpit.InputBehaviors.Add(new SpatialDeviceDeselectBehavior(cockpit.Context) { Priority = 999 }); cockpit.InputBehaviors.Add(new SceneRightClickBehavior(cockpit) { Priority = 20 }); cockpit.InputBehaviors.Add(new ClearBehavior(cockpit.Context) { Priority = 999 }); cockpit.InputBehaviors.Add(new UndoShortcutBehavior(cockpit.Context) { Priority = 999 }); cockpit.InputBehaviors.Add(new StickCycleBehavior(cockpit.Context) { Priority = 999, Side = CaptureSide.Left, Cycle = (n) => { panelGroup.SelectModulo(panelGroup.Selected - n); } }); //cockpit.OverrideBehaviors.Add(new ScreenCaptureBehavior() { Priority = 0, // ScreenshotPath = Environment.GetEnvironmentVariable("homepath") + "\\DropBox\\ScreenShots\\" }); cockpit.OverrideBehaviors.Add(new FBEncoderCaptureBehavior() { Priority = 0, ScreenshotPath = Environment.GetEnvironmentVariable("homepath") + "\\DropBox\\ScreenShots\\" }); // start auto-update check AutoUpdate.DoUpdateCheck(cockpit, 10.0f); }
public void Initialize(Cockpit cockpit) { ActiveCockpit = cockpit; cockpit.Name = "fileOpenCockpit"; float fHUDRadius = this.HUDRadius; cockpit.DefaultCursorDepth = fHUDRadius; ListView = new IconFilesystemPanel() { IconSize = this.IconSize, FolderPath = InitialPath }; if (ValidExtensions != null) { foreach (string s in ValidExtensions) { ListView.Source.ValidExtensions.Add(s); } } ListView.Source.FilterInaccessibleFolders = true; ListView.Initialize(cockpit, fHUDRadius); add_text_entry_field(cockpit); // setup interactions cockpit.AddKeyHandler(new FileBrowserTextFieldKeyHandler(cockpit.Context, entryField) { OnReturn = () => { LoadFile(Path.GetFullPath(Path.Combine(ListView.FolderPath, entryField.Text))); } }); cockpit.InputBehaviors.Add(new VRMouseUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRGamepadUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRSpatialDeviceUIBehavior(cockpit.Context) { Priority = 0 }); // IconFileSystemPanel objects basically replace themselves in the scene when // the user changes directories. So, we need a way to transfer event handlers // between these objects. This is what FolderListAdapter does. FolderListAdapter adapter = new FolderListAdapter() { OnFileClickedAction = (s) => { entryField.Text = s; }, OnFileDoubleClickedAction = (s) => LoadFile(s), OnListChanged = (l) => { ListView = l; } }; adapter.OnFolderChanged(ListView); cockpit.InputBehaviors.Add(new FolderScrollBehavior(adapter)); //cockpit.OverrideBehaviors.Add(new ScreenCaptureBehavior() { Priority = 0, // ScreenshotPath = Environment.GetEnvironmentVariable("homepath") + "\\DropBox\\ScreenShots\\" }); cockpit.OverrideBehaviors.Add(new FBEncoderCaptureBehavior() { Priority = 0, ScreenshotPath = Environment.GetEnvironmentVariable("homepath") + "\\DropBox\\ScreenShots\\" }); }
public void Initialize(Cockpit cockpit) { cockpit.Name = "splashCockpit"; cockpit.DefaultCursorDepth = 3.0f; cockpit.PositionMode = Cockpit.MovementMode.Static; // create black sphere around camera to hide existing scene fGameObject blackBackground = new fGameObject( UnityUtil.CreateMeshGO("background_delete", "icon_meshes/inverted_sphere_tiny", 1.0f, UnityUtil.MeshAlignOption.AllAxesCentered, MaterialUtil.CreateFlatMaterial(Color.black), false)); // add as bounds object to do mouse hit-test cockpit.Context.Scene.AddWorldBoundsObject(blackBackground); // re-parent from Scene so the sphere tracks the camera cockpit.FixedCameraTrackingGO.AddChild(blackBackground, false); HUDButton title = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 2.0f, 0.8f), 3.0f, 0.0f, 2.5f, "simplex_startup/simplex_v2"); title.Name = "title"; title.Enabled = false; cockpit.AddUIElement(title, true); HUDButton start = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.5f, 0.25f), 3.0f, 8.0f, -10, "simplex_startup/start_v1"); start.Name = "start"; start.OnClicked += (s, e) => { cockpit.ActiveCamera.Animator().DoActionDuringDipToBlack(() => { cockpit.Context.Scene.RemoveWorldBoundsObject(blackBackground); UnityEngine.GameObject.Destroy(blackBackground); cockpit.Context.PushCockpit( new SetupCADCockpit_V1()); }, 1.0f); }; cockpit.AddUIElement(start, true); HUDButton quit = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.5f, 0.25f), 3.0f, -8.0f, -10, "simplex_startup/quit_v1"); quit.Name = "quit"; quit.OnClicked += (s, e) => { FPlatform.QuitApplication(); }; cockpit.AddUIElement(quit, true); HUDButton logo = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.8f, 0.2f), 3.0f, 0.0f, -25.0f, "simplex_startup/gradientspace_splash"); logo.Name = "logo"; logo.Enabled = false; cockpit.AddUIElement(logo, true); HUDButton about_arrow = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.75f, 0.75f), 3.0f, -30.0f, -10.0f, "simplex_startup/about_arrow"); about_arrow.Name = "about_arrow"; about_arrow.Enabled = false; cockpit.AddUIElement(about_arrow, true); float about_text_scale = 3.0f; float angle_left = -65.0f; HUDButton about_text = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.8f * about_text_scale, 1.0f * about_text_scale) { UseUVSubRegion = false }, 3.0f, angle_left, 0.0f, "simplex_startup/about_text"); UnityUtil.TranslateInFrame(about_text.RootGameObject, 0.0f, -0.5f, 0, CoordSpace.WorldCoords); about_text.Name = "about_text"; about_text.Enabled = false; cockpit.AddUIElement(about_text, true); HUDButton controls_arrow = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.75f, 0.75f), 3.0f, 30.0f, -10.0f, "simplex_startup/controls_arrow"); controls_arrow.Name = "controls_arrow"; controls_arrow.Enabled = false; cockpit.AddUIElement(controls_arrow, true); float text_scale = 3.0f; float angle_right = 65.0f; HUDButton controls_mouse = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.7f * text_scale, 0.7f * text_scale) { UseUVSubRegion = false }, 3.0f, angle_right, 0.0f, "simplex_startup/controls_mouse"); UnityUtil.TranslateInFrame(controls_mouse.RootGameObject, 0.25f, 0.1f, 0, CoordSpace.WorldCoords); controls_mouse.Name = "controls_mouse"; controls_mouse.Enabled = false; cockpit.AddUIElement(controls_mouse, true); HUDButton controls_gamepad = HUDBuilder.CreateIconClickButton( new HUDShape(HUDShapeType.Rectangle, 0.7f * text_scale, 0.7f * text_scale) { UseUVSubRegion = false }, 3.0f, angle_right, 0.0f, "simplex_startup/controls_gamepad"); UnityUtil.TranslateInFrame(controls_gamepad.RootGameObject, 0.25f, 0.1f, 0, CoordSpace.WorldCoords); controls_gamepad.Name = "controls_gamepad"; controls_gamepad.Enabled = false; cockpit.AddUIElement(controls_gamepad, true); controls_gamepad.RootGameObject.Hide(); HUDToggleButton mouse_button = HUDBuilder.CreateToggleButton( new HUDShape(HUDShapeType.Rectangle, 1.0f, 1.0f), 2.9f, angle_right, 0.0f, "simplex_startup/mouse", "simplex_startup/mouse_disabled"); UnityUtil.TranslateInFrame(mouse_button.RootGameObject, -0.5f, -1.0f, 0, CoordSpace.WorldCoords); mouse_button.Name = "mouse_button"; cockpit.AddUIElement(mouse_button, true); HUDToggleButton gamepad_button = HUDBuilder.CreateToggleButton( new HUDShape(HUDShapeType.Rectangle, 1.0f, 1.0f), 2.9f, angle_right, 0.0f, "simplex_startup/gamepad_with_labels", "simplex_startup/gamepad_disabled"); UnityUtil.TranslateInFrame(gamepad_button.RootGameObject, 0.5f, -1.0f, 0, CoordSpace.WorldCoords); gamepad_button.Name = "gamepad_button"; cockpit.AddUIElement(gamepad_button, true); HUDToggleGroup group = new HUDToggleGroup(); group.AddButton(mouse_button); group.AddButton(gamepad_button); group.Selected = 0; group.OnToggled += (sender, nSelected) => { if (nSelected == 0) { controls_gamepad.RootGameObject.Hide(); controls_mouse.RootGameObject.Show(); } else { controls_gamepad.RootGameObject.Show(); controls_mouse.RootGameObject.Hide(); } }; // setup key handlers (need to move to behavior...) cockpit.AddKeyHandler(new SplashScreenKeyHandler(cockpit.Context)); cockpit.InputBehaviors.Add(new VRMouseUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRGamepadUIBehavior(cockpit.Context) { Priority = 0 }); cockpit.InputBehaviors.Add(new VRSpatialDeviceUIBehavior(cockpit.Context) { Priority = 0 }); }