public static void CheckDodgeOnlyDangerous() //Dodge only dangerous event
        {
            bool bDodgeOnlyDangerous = isDodgeDangerousEnabled();

            if (dodgeOnlyDangerous == false && bDodgeOnlyDangerous)
            {
                spellDetector.RemoveNonDangerousSpells();
                dodgeOnlyDangerous = true;
            }
            else
            {
                dodgeOnlyDangerous = bDodgeOnlyDangerous;
            }
        }
Пример #2
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        public static void CheckDodgeOnlyDangerous() //Dodge only dangerous event
        {
            bool bDodgeOnlyDangerous = IsDodgeDangerousEnabled();

            if (DodgeOnlyDangerous && bDodgeOnlyDangerous)
            {
                SpellDetector.RemoveNonDangerousSpells();
                DodgeOnlyDangerous = true;
            }
            else
            {
                DodgeOnlyDangerous = bDodgeOnlyDangerous;
            }
        }