public static void CheckDodgeOnlyDangerous() //Dodge only dangerous event { bool bDodgeOnlyDangerous = isDodgeDangerousEnabled(); if (dodgeOnlyDangerous == false && bDodgeOnlyDangerous) { spellDetector.RemoveNonDangerousSpells(); dodgeOnlyDangerous = true; } else { dodgeOnlyDangerous = bDodgeOnlyDangerous; } }
public static void CheckDodgeOnlyDangerous() //Dodge only dangerous event { bool bDodgeOnlyDangerous = IsDodgeDangerousEnabled(); if (DodgeOnlyDangerous && bDodgeOnlyDangerous) { SpellDetector.RemoveNonDangerousSpells(); DodgeOnlyDangerous = true; } else { DodgeOnlyDangerous = bDodgeOnlyDangerous; } }