Пример #1
0
 public void LogoutCancel()
 {
     if (conn.HaveTimer("DoLogoutRequest"))
     {
         Send(OP.SMSG_LOGOUT_CANCEL_ACK, new byte[0]);
         conn.DeleteTimer("DoLogoutRequest");
     }
 }
Пример #2
0
        void DoLogoutCancel(OP code, PlayerConnection c)
        {
            gameServer.LogMessage("LogoutCancel name: " + Name + " code:" + code);

            SetUpdateValue(UpdateFields.UNIT_NPC_EMOTESTATE, (uint)UnitStandState.STANDING);

            Send(OP.SMSG_LOGOUT_CANCEL_ACK, new byte[0]);
            c.DeleteTimer("DoLogoutRequest");
        }