public void LogoutCancel() { if (conn.HaveTimer("DoLogoutRequest")) { Send(OP.SMSG_LOGOUT_CANCEL_ACK, new byte[0]); conn.DeleteTimer("DoLogoutRequest"); } }
void DoLogoutCancel(OP code, PlayerConnection c) { gameServer.LogMessage("LogoutCancel name: " + Name + " code:" + code); SetUpdateValue(UpdateFields.UNIT_NPC_EMOTESTATE, (uint)UnitStandState.STANDING); Send(OP.SMSG_LOGOUT_CANCEL_ACK, new byte[0]); c.DeleteTimer("DoLogoutRequest"); }