public CreateStatus CreateCharacter(EmbeddedData dat, DbAccount acc, ushort type, int skin, out DbChar character) { var @class = dat.ObjectTypeToElement[type]; if (Sets.GetLength(0, "alive." + acc.AccountId).Exec() >= acc.MaxCharSlot) { character = null; return(CreateStatus.ReachCharLimit); } int newId = (int)Hashes.Increment(0, acc.Key, "nextCharId").Exec(); character = new DbChar(acc, newId) { ObjectType = type, Level = 1, Experience = 0, Fame = 0, HasBackpack = false, Items = @class.Element("Equipment").Value.Replace("0xa22", "-1").CommaToArray <int>(), Stats = new int[] { int.Parse(@class.Element("MaxHitPoints").Value), int.Parse(@class.Element("MaxMagicPoints").Value), int.Parse(@class.Element("Attack").Value), int.Parse(@class.Element("Defense").Value), int.Parse(@class.Element("Speed").Value), int.Parse(@class.Element("Dexterity").Value), int.Parse(@class.Element("HpRegen").Value), int.Parse(@class.Element("MpRegen").Value), }, HP = int.Parse(@class.Element("MaxHitPoints").Value), MP = int.Parse(@class.Element("MaxMagicPoints").Value), Tex1 = 0, Tex2 = 0, Skin = skin, Pet = -1, FameStats = new byte[0], CreateTime = DateTime.Now, LastSeen = DateTime.Now }; character.Flush(); Sets.Add(0, "alive." + acc.AccountId, BitConverter.GetBytes(newId)); return(CreateStatus.OK); }
public IEnumerable <Tuple <string, string, double> > GetBonuses(EmbeddedData data, DbChar character, bool firstBorn) { foreach (var i in bonusDat) { if (i.Item3(this, character, character.Fame)) { yield return(Tuple.Create(i.Item1, i.Item2, i.Item4(character.Fame))); } } //Well Equiped var bonus = character.Items.Take(4).Where(x => x != -1).Sum(x => data.Items[(ushort)x].FameBonus) / 100.0; if (bonus > 0) { yield return(Tuple.Create("Well Equipped", "Bonus for equipment", character.Fame * bonus)); } //First born if (firstBorn) { yield return(Tuple.Create("First Born", "Best fame of any of your previous incarnations", character.Fame * 0.1)); } }
public bool IsAlive(DbChar character) => Sets.Contains(0, $"alive.{character.Account.AccountId}", BitConverter.GetBytes(character.CharId)).Exec();