Пример #1
0
        public static cell[,] nextGeneration(cell[,] gen)
        {
            //Init new array with dimensions of last array
            cell[,] nextGen = new cell[gen.GetLength(0), gen.GetLength(1)];

            //Loop
            for (int x = 0; x < gen.GetLength(0); x++)
            {
                for (int y = 0; y < gen.GetLength(1); y++)
                {
                    //Getting each cell to calculate its next state
                    gen[x, y].calcNextState(gen, x, y);
                }
            }


            for (int x = 0; x < gen.GetLength(0); x++)
            {
                for (int y = 0; y < gen.GetLength(1); y++)
                {
                    //Switch cell state
                    gen[x, y].switchState();

                    //Populating the new cell array. Cells state will be last cells switched state
                    nextGen[x, y] = new cell(gen[x, y].getState());
                }
            }

            /*
             * The reason why I calculate the state then switch the state is because if I did it all in one go. Each cells new state would
             * be based on the last cells switched state. Basically the new generation would be based on its self
             */

            return(nextGen);
        }
Пример #2
0
        //Initialize function
        public static cell[,] init(int width, int height)
        {
            //Create new cell 2d array based on width and height
            cell[,] cells = new cell[width, height];

            //Loop through 2d array
            for (int i = 0; i < cells.GetLength(0); i++)
            {
                for (int x = 0; x < cells.GetLength(1); x++)
                {
                    /*
                     * Creation of new cell with random number
                     * Even though the cells state can only be 0 or 1 im making the random number a double because when you seed the random number
                     * its based on your computers time because there is no way to get "true randomness".
                     * Since the random number is based on the seed. The sample can only be so many numbers. In this case if I did 0 to 1
                     * It would only ever be 0 or 1, so I need to generate a double, which can be a wide range of decimal numbers and round the number
                     */
                    cells[i, x] = new cell(random.NextDouble());
                }
            }
            return(cells);
        }