Пример #1
0
        public static Tweener PlayFromTo(object targ, string propName, Ease ease, object start, object end, float dur, object option = null)
        {
            var tween = new ObjectTweener(targ, MemberCurve.CreateFromTo(targ, propName, ease, start, end, dur, option));

            tween.Play();
            return(tween);
        }
Пример #2
0
        public static Tweener PlayFrom(object targ, string propName, object start, float dur, object option = null)
        {
            var tween = new ObjectTweener(targ, MemberCurve.CreateFrom(targ, propName, EaseMethods.LinearEaseNone, start, dur, option));

            tween.Play();
            return(tween);
        }
Пример #3
0
        public static Tweener PlayBy(object targ, string propName, Ease ease, object amt, float dur, object option = null)
        {
            var tween = new ObjectTweener(targ, MemberCurve.CreateBy(targ, propName, ease, amt, dur, option));

            tween.Play();
            return(tween);
        }
Пример #4
0
        public static Tweener PlayCurve(object targ, TweenCurve curve)
        {
            var tween = new ObjectTweener(targ, curve);

            tween.Play();
            return(tween);
        }
Пример #5
0
        public static Tweener PlayCurve(object targ, string propName, AnimationCurve curve, float dur, object option = null)
        {
            if (curve == null)
            {
                throw new System.ArgumentNullException("curve");
            }
            var tween = new ObjectTweener(targ, MemberCurve.CreateFromTo(targ, propName, EaseMethods.FromAnimationCurve(curve), null, null, dur, option));

            tween.Play();
            return(tween);
        }
        public Tweener Create()
        {
            if (_targ == null)
            {
                return(null);
            }

            //set curves
            Tweener tween = null;

            if (_props.Count > 1)
            {
                var grp = new TweenCurveGroup();
                for (int i = 0; i < _props.Count; i++)
                {
                    var curve = this.CreateCurve(_props[i]);
                    if (curve == null)
                    {
                        Debug.LogWarning("Failed to create tween for property '" + _props[i].name + "' on target.", _targ as Object);
                    }
                    else
                    {
                        grp.Curves.Add(curve);
                    }
                }
                tween = new ObjectTweener(_targ, grp);
            }
            else if (_props.Count == 1)
            {
                var curve = this.CreateCurve(_props[0]);
                if (curve == null)
                {
                    Debug.LogWarning("Failed to create tween for property '" + _props[0].name + "' on target.", _targ as UnityEngine.Object);
                    return(new ObjectTweener(_targ, TweenCurve.Null));
                }
                else
                {
                    tween = new ObjectTweener(_targ, curve);
                }
            }
            else
            {
                tween = new ObjectTweener(_targ, TweenCurve.Null);
            }

            //set props
            if (_id != null)
            {
                tween.Id = _id;
            }
            tween.UpdateType   = _updateType;
            tween.TimeSupplier = _timeSupplier;
            tween.SpeedScale   = _speedScale;
            tween.WrapMode     = _wrap;
            tween.WrapCount    = _wrapCount;
            tween.Reverse      = _reverse;
            tween.Delay        = _delay;
            if (_onStep != null)
            {
                tween.OnStep += _onStep;
            }
            if (_onWrap != null)
            {
                tween.OnWrap += _onWrap;
            }
            if (_onFinish != null)
            {
                tween.OnFinish += _onFinish;
            }
            if (_onStopped != null)
            {
                tween.OnStopped += _onStopped;
            }

            if (_prevNode != null)
            {
                var seq = new TweenSequence();
                seq.Id = tween.Id;
                seq.Tweens.Add(tween);

                var node = _prevNode;
                while (node != null)
                {
                    seq.Tweens.Insert(0, node.Create());
                    node = node._prevNode;
                }

                tween = seq;
            }

            return(tween);
        }
        public Tweener Create()
        {
            if (_targ == null) return null;

            //set curves
            Tweener tween = null;
            if (_props.Count > 1)
            {
                var grp = new TweenCurveGroup();
                for (int i = 0; i < _props.Count; i++)
                {
                    var curve = this.CreateCurve(_props[i]);
                    if (curve == null)
                        Debug.LogWarning("Failed to create tween for property '" + _props[i].name + "' on target.", _targ as Object);
                    else
                        grp.Curves.Add(curve);
                }
                tween = new ObjectTweener(_targ, grp);
            }
            else if(_props.Count == 1)
            {
                var curve = this.CreateCurve(_props[0]);
                if (curve == null)
                {
                    Debug.LogWarning("Failed to create tween for property '" + _props[0].name + "' on target.", _targ as UnityEngine.Object);
                    return new ObjectTweener(_targ, TweenCurve.Null);
                }
                else
                    tween = new ObjectTweener(_targ, curve);
            }
            else
            {
                tween = new ObjectTweener(_targ, TweenCurve.Null);
            }

            if(_chainLink != null)
            {
                using (var lst = com.spacepuppy.Collections.TempCollection.GetList<Tweener>())
                {
                    lst.Add(tween);
                    var link = _chainLink;
                    while(link != null)
                    {
                        lst.Add(link.Create());
                        link = link._chainLink;
                    }
                    tween = new TweenerGroup(lst.ToArray());
                }
            }

            //set props
            if (_id != null) tween.Id = _id;
            tween.UpdateType = _updateType;
            tween.TimeSupplier = _timeSupplier;
            tween.WrapMode = _wrap;
            tween.WrapCount = _wrapCount;
            tween.Reverse = _reverse;
            tween.Delay = _delay;
            if (_onStep != null) tween.OnStep += _onStep;
            if (_onWrap != null) tween.OnWrap += _onWrap;
            if (_onFinish != null) tween.OnFinish += _onFinish;
            if (_onStopped != null) tween.OnStopped += _onStopped;

            return tween;
        }
        public Tweener Create()
        {
            if (_targ == null) return null;

            //set curves
            Tweener tween = null;
            if (_props.Count == 0)
            {
                return new ObjectTweener(_targ, new NullCurve());
            }
            else if (_props.Count == 1)
            {
                var curve = this.CreateCurve(_props[0]);
                if (curve == null)
                    Debug.LogWarning("Failed to create tween for property '" + _props[0].name + "' on target.", _targ as Object);
                else
                    tween = new ObjectTweener(_targ, curve);
            }
            else
            {
                var grp = new CurveGroup();
                for (int i = 0; i < _props.Count; i++)
                {
                    var curve = this.CreateCurve(_props[i]);
                    if (curve == null)
                        Debug.LogWarning("Failed to create tween for property '" + _props[i].name + "' on target.", _targ as Object);
                    else
                        grp.Curves.Add(curve);
                }
                tween = new ObjectTweener(_targ, grp);
            }

            //set props
            tween.Id = _id;
            tween.UpdateType = _updateType;
            tween.TimeSupplier = _timeSupplier;
            tween.WrapMode = _wrap;
            tween.WrapCount = _wrapCount;
            tween.Reverse = _reverse;
            if (_onStep != null) tween.OnStep += _onStep;
            if (_onWrap != null) tween.OnWrap += _onWrap;
            if (_onFinish != null) tween.OnFinish += _onFinish;

            return tween;
        }
 public static Tweener PlayCurve(object targ, string propName, AnimationCurve curve, object option = null)
 {
     if (curve == null) throw new System.ArgumentNullException("curve");
     float dur = (curve.keys.Length > 0) ? curve.keys.Last().time : 0f;
     var tween = new ObjectTweener(targ, MemberCurve.CreateFromTo(targ, propName, EaseMethods.FromAnimationCurve(curve), null, null, dur, option));
     tween.Play();
     return tween;
 }
 public static Tweener PlayCurve(object targ, TweenCurve curve)
 {
     var tween = new ObjectTweener(targ, curve);
     tween.Play();
     return tween;
 }
 public static Tweener PlayBy(object targ, string propName, Ease ease, object amt, float dur, object option = null)
 {
     var tween = new ObjectTweener(targ, MemberCurve.CreateBy(targ, propName, ease, amt, dur, option));
     tween.Play();
     return tween;
 }
 public static Tweener PlayTo(object targ, string propName, object end, float dur, object option = null)
 {
     var tween = new ObjectTweener(targ, MemberCurve.CreateTo(targ, propName, EaseMethods.LinearEaseNone, end, dur, option));
     tween.Play();
     return tween;
 }
 public static Tweener PlayFromTo(object targ, string propName, Ease ease, object start, object end, float dur, object option = null)
 {
     var tween = new ObjectTweener(targ, MemberCurve.CreateFromTo(targ, propName, ease, start, end, dur, option));
     tween.Play();
     return tween;
 }