public static new CCParticleRain node() { CCParticleRain cCParticleRain = new CCParticleRain(); if (cCParticleRain.init()) { return(cCParticleRain); } return(null); }
public static CCParticleRain node() { CCParticleRain pRet = new CCParticleRain(); if (pRet.init()) { return(pRet); } return(null); }
public static CCParticleRain node() { CCParticleRain pRet = new CCParticleRain(); if (pRet.init()) { return pRet; } return null; }
public override void OnEnter() { base.OnEnter(); m_emitter = new CCParticleRain(); m_background.AddChild(m_emitter, 10); CCPoint p = m_emitter.Position; m_emitter.Position = new CCPoint(p.X, p.Y - 100); m_emitter.Life = 4; m_emitter.Texture = CCTextureCache.SharedTextureCache.AddImage(TestResource.s_fire); setEmitterPosition(); }