Пример #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, load textures
            spriteBatch = new SpriteBatch(GraphicsDevice);
            AssetRepository.Initialize(this);

            CurrentGameState = new StartMenu(this);
        }
Пример #2
0
 public void ChangeGameState(GameState state)
 {
     state.LoadContent();
     CurrentGameState = state;
 }