/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, load textures spriteBatch = new SpriteBatch(GraphicsDevice); AssetRepository.Initialize(this); CurrentGameState = new StartMenu(this); }
public void ChangeGameState(GameState state) { state.LoadContent(); CurrentGameState = state; }