public BrightnessContrastNode(string name) : base(ShaderNodeType.BrightnessContrast, name) { inputs = new BrightnessContrastInputs(this); outputs = new BrightnessContrastOutputs(this); ins.Color.Value = new float4(0.8f); ins.Bright.Value = 0.0f; ins.Contrast.Value = 0.0f; }
public BrightnessContrastNode(string name) : base(ShaderNodeType.BrightnessContrast, name) { inputs = new BrightnessContrastInputs(this); outputs = new BrightnessContrastOutputs(this); ins.Color.Value = new float4(0.8f); ins.Bright.Value = 0.0f; ins.Contrast.Value = 0.0f; }