Пример #1
0
        private void SetupMap()
        {
            var count = Map.Width * Map.Height;

            _map    = new PathNode[count];
            _closed = new PathNode[count];
            _open   = new PathQueue(count);
            foreach (var p in Map.Bounds.allPositionsWithin)
            {
                var index = Map.TileIndex(p);
                _map[index] = new PathNode()
                {
                    X = p.x, Y = p.y, TileIndex = index, Walkable = !Map.IsBlocked(p)
                };
            }
        }
Пример #2
0
        public void SetupMap()
        {
            var width  = Map.State.Width;
            var height = Map.State.Height;
            var count  = width * height;

            _map    = new PathNode[count];
            _closed = new PathNode[count];
            _open   = new PathQueue(count);
            for (var y = 0; y < height; y++)
            {
                for (var x = 0; x < width; x++)
                {
                    var index    = Map.TileIndex(x, y);
                    var walkable = !Map.Blocked(index);
                    _map[index] = new PathNode()
                    {
                        X = x, Y = y, TileIndex = index, Walkable = walkable
                    };
                }
            }
        }