Пример #1
0
        public static void AddVertex(Vector3 pos)
        {
            instance.vertexCount++;
            instance.vertices.Add(instance.vertexCount, pos);

            GameObject obj = ObjectManager.CreateObject("Vertex");

            obj.transform.position = pos;
            obj.AddComponent <SphereCollider>("SphereCollider");
            Form1.g_vertexList.Items.Add(obj.name);

            if (instance.vertexCount % 3 == 0)
            {
                NavIndex index;
                index.a = instance.vertexCount - 2;
                index.b = instance.vertexCount - 1;
                index.c = instance.vertexCount;
                instance.indices.Add(index);
                TriCol tri = new TriCol();
                tri.SetVertexPos(instance.vertices[index.a], instance.vertices[index.b], instance.vertices[index.c]);
                tri.gameObject = instance;
                tri.transform  = instance.transform;
                instance.cells.Add(tri);
            }
        }
Пример #2
0
        public TriCol(TriCol rhs) : base(rhs)
        {
            this.device      = rhs.device;
            this.mesh        = rhs.mesh;
            this.vertexCount = rhs.vertexCount;
            this.vertexSize  = rhs.vertexSize;
            this.faceCount   = rhs.faceCount;
            this.vertices    = new Vector3[vertexCount];
            this.indices     = new int[faceCount * 3];

            for (int i = 0; i < vertexCount; i++)
            {
                this.vertices[i] = rhs.vertices[i];
            }

            int indexCount = faceCount * 3;

            for (int i = 0; i < indexCount; i++)
            {
                this.indices[i] = rhs.indices[i];
            }
        }