Пример #1
0
 // 刷新一个新球
 void RefreshNewBall()
 {
     if (!fireBall.gameObject.activeSelf)
     {
         newBallType     = GameBulletinBoard.GameStrategy();
         fireBall.sprite = GameBulletinBoard.MapConfig.GetSpriteFromType(newBallType);
         fireBall.gameObject.SetActive(true);
     }
 }
Пример #2
0
 BallType GameStrategy()
 {
     return(GameBulletinBoard.GameStrategy());
 }