// 刷新一个新球 void RefreshNewBall() { if (!fireBall.gameObject.activeSelf) { newBallType = GameBulletinBoard.GameStrategy(); fireBall.sprite = GameBulletinBoard.MapConfig.GetSpriteFromType(newBallType); fireBall.gameObject.SetActive(true); } }
BallType GameStrategy() { return(GameBulletinBoard.GameStrategy()); }