Пример #1
0
        public void CanReadTest()
        {
            var buffer = new Zongsoft.Common.Buffer(_data);

            Assert.IsTrue(buffer.CanRead());

            Assert.AreEqual(_data.Length, buffer.Read(_data, 0, _data.Length));
            Assert.AreEqual(_data.Length, buffer.Position);
            Assert.IsFalse(buffer.CanRead());
        }
Пример #2
0
		public void CanReadTest()
		{
			var buffer = new Zongsoft.Common.Buffer(_data);

			Assert.True(buffer.CanRead());

			Assert.Equal(_data.Length, buffer.Read(_data, 0, _data.Length));
			Assert.Equal(_data.Length, buffer.Position);
			Assert.False(buffer.CanRead());
		}
Пример #3
0
        public virtual IEnumerable <object> Unpack(Zongsoft.Common.Buffer buffer)
        {
            int availableLength;

            while (buffer.CanRead())
            {
                //如果当前头部缓存指针位置小于包头的长度,则必须先读取头部数据
                if (_contentLength == 0 && _headOffset < HEAD_LENGTH)
                {
                    //从当前接受缓存中读取剩下的包头数据
                    availableLength = buffer.Read(_headBuffer, _headOffset, HEAD_LENGTH - _headOffset);

                    //将当前头部缓存指针加上当前实际读取的长度
                    _headOffset += availableLength;

                    //如果当前头部缓存指针位置仍然小于包头长度,则说明当前接数据缓存区数据量不够,
                    //即本次接收到的缓存数据已被读完,故直接退出当前方法。
                    if (_headOffset < HEAD_LENGTH)
                    {
                        yield break;
                    }

                    //至此头部数据接收完毕,将头部缓存解析成包头实体
                    _head = this.ResolveHeader(_headBuffer);

                    //如果包头指示当前数据包的实际内容长度为零,则说明此包为空包
                    if (_head.TotalLength == 0 || _head.ContentLength == 0)
                    {
                        //重置缓存指针位置,以指示下次需要进行包头解析
                        _headOffset    = 0;
                        _contentLength = 0;

                        //接着处理下一个小包
                        continue;
                    }

                    //映射当前数据包对应的缓存区。
                    if (!_bufferStates.ContainsKey(_head.SequenceId))
                    {
                        var bufferManager = this.GetBufferManager();
                        var id            = bufferManager.Allocate(_head.TotalLength);
                        _bufferStates[_head.SequenceId] = new BufferState(bufferManager.GetStream(id));
                    }
                }

                //计算出本次要接受的内容长度
                int contentLength = _contentLength == 0 ? _head.ContentLength : _contentLength;

                //定义当前接收的数据包对应的缓存状态对象
                BufferState bufferState;

                //从缓存容器中获取当前大包的缓存状态对象
                if (!_bufferStates.TryGetValue(_head.SequenceId, out bufferState))
                {
                    throw new InvalidOperationException("Can not obtain the BufferCache with sequence-id.");
                }

                //将接收到的数据写入缓存区
                availableLength = buffer.Read(bufferState.BufferStream, contentLength);
                //更新当前缓存状态中的缓存数
                bufferState.BufferedSize += availableLength;
                //设置下次要接收的内容长度
                _contentLength = contentLength - availableLength;

                //如果下次要接收的内容长度为零,则指示下次接收要先进行包头的处理,即将头缓存偏移量置零
                if (_contentLength == 0)
                {
                    _headOffset = 0;
                }

                //如果整个大包全部接受完毕
                if (bufferState.BufferedSize == _head.TotalLength)
                {
                    //重置缓存指针位置,以指示下次需要进行包头解析
                    _headOffset    = 0;
                    _contentLength = 0;

                    //重置当前缓存区流的指针
                    bufferState.BufferStream.Position = 0;

                    //将当前接收的数据包从缓存映射中删除
                    _bufferStates.Remove(_head.SequenceId);

                    yield return(bufferState.BufferStream);
                }
            }
        }