Пример #1
0
		/// <summary>
		/// 
		/// </summary>
		protected void Initialize()
		{
			Channels = new PspAudioChannel[MaxChannels];
			for (int n = 0; n < MaxChannels; n++)
			{
				Channels[n] = new PspAudioChannel(this)
				{
					Index = n,
					Available = true,
				};
			}
		}
Пример #2
0
 /// <summary>
 ///
 /// </summary>
 protected void Initialize()
 {
     Channels = new PspAudioChannel[MaxChannels];
     for (int n = 0; n < MaxChannels; n++)
     {
         Channels[n] = new PspAudioChannel(this)
         {
             Index     = n,
             Available = true,
         };
     }
 }
Пример #3
0
        /// <summary>
        ///
        /// </summary>
        void IInjectInitialize.Initialize()
        {
            Channels = new PspAudioChannel[MaxChannels];
            for (int n = 0; n < MaxChannels; n++)
            {
                Channels[n] = new PspAudioChannel(this)
                {
                    Index     = n,
                    Available = true,
                };
            }

            SrcOutput2Channel = new PspAudioChannel(this)
            {
                Index     = MaxChannels,
                Available = true,
            };
        }
Пример #4
0
        /// <summary>
        /// 
        /// </summary>
        void IInjectInitialize.Initialize()
        {
            Channels = new PspAudioChannel[MaxChannels];
            for (int n = 0; n < MaxChannels; n++)
            {
                Channels[n] = new PspAudioChannel(this)
                {
                    Index = n,
                    Available = true,
                };
            }

            SrcOutput2Channel = new PspAudioChannel(this)
            {
                Index = MaxChannels,
                Available = true,
            };
        }
Пример #5
0
 private int _sceAudioOutputPannedBlocking(PspAudioChannel Channel, int LeftVolume, int RightVolume, short* Buffer, bool Blocking)
 {
     ThreadManager.Current.SetWaitAndPrepareWakeUp(HleThread.WaitType.Audio, String.Format("_sceAudioOutputPannedBlocking({0}, Volume({1}, {2}), Blocking({3}))", Channel, LeftVolume, RightVolume, Blocking), Channel, WakeUpCallback =>
     {
         Channel.Write(Buffer, LeftVolume, RightVolume, () =>
         {
             if (Blocking) WakeUpCallback();
         });
         /*
         if (Blocking)
         {
             PspRtc.RegisterTimerInOnce(TimeSpan.FromMilliseconds(1), () =>
             {
                 WakeUpCallback();
             });
         }
         */
         if (!Blocking) WakeUpCallback();
     });
     return Channel.SampleCount;
 }
Пример #6
0
 /// <summary>
 /// 
 /// </summary>
 /// <param name="Channel"></param>
 /// <returns></returns>
 public int _sceAudioChRelease(PspAudioChannel Channel)
 {
     Channel.Available = true;
     //throw (new NotImplementedException());
     return 0;
 }