/// <summary> /// Clean up /// </summary> protected override void OnDeactivated() { if (activeMenu == null) { return; } activeMenu.OnHide -= ActiveMenu_OnHide; activeMenu = null; NodeEditor.ClearContextMenu(); }
/// <summary> /// Clean up /// </summary> protected override void OnDeactivated() { if (activeMenu == null) { return; } activeMenu.OnHide -= ActiveMenu_OnHide; activeMenu = null; NodeEditor.ClearContextMenu(); }