public void Awake() { DontDestroyOnLoad(gameObject); ZenUtil.LoadScene( SceneName, AddPreBindings, AddPostBindings); }
public void Awake() { DontDestroyOnLoad(gameObject); _beforeInstallHooks = SceneCompositionRoot.BeforeInstallHooks; SceneCompositionRoot.BeforeInstallHooks = null; _afterInstallHooks = SceneCompositionRoot.AfterInstallHooks; SceneCompositionRoot.AfterInstallHooks = null; ZenUtil.LoadScene( SceneName, AddPreBindings, AddPostBindings); }