public void Awake()
        {
            DontDestroyOnLoad(gameObject);

            ZenUtil.LoadScene(
                SceneName, AddPreBindings, AddPostBindings);
        }
Beispiel #2
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        public void Awake()
        {
            DontDestroyOnLoad(gameObject);

            _beforeInstallHooks = SceneCompositionRoot.BeforeInstallHooks;
            SceneCompositionRoot.BeforeInstallHooks = null;

            _afterInstallHooks = SceneCompositionRoot.AfterInstallHooks;
            SceneCompositionRoot.AfterInstallHooks = null;

            ZenUtil.LoadScene(
                SceneName, AddPreBindings, AddPostBindings);
        }