Пример #1
0
        /// <summary>
        /// Used to access system folder icons.
        /// </summary>
        /// <param name="size">Specify large or small icons.</param>
        /// <param name="folderType">Specify open or closed FolderType.</param>
        /// <returns>System.Drawing.Icon</returns>
        public static System.Drawing.Icon GetFolderIcon( IconSize size, FolderType folderType )
        {
            // Need to add size check, although errors generated at present!
            uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES;

            if (FolderType.Opened == folderType)
            {
                flags += Shell32.SHGFI_OPENICON;
            }

            if (IconSize.Small == size)
            {
                flags += Shell32.SHGFI_SMALLICON;
            }
            else
            {
                flags += Shell32.SHGFI_LARGEICON;
            }

            // Get the folder icon
            Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO();
            Shell32.SHGetFileInfo(	null,
                Shell32.FILE_ATTRIBUTE_DIRECTORY,
                ref shfi,
                (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi),
                flags );

            System.Drawing.Icon.FromHandle(shfi.hIcon);	// Load the icon from an HICON handle

            // Now clone the icon, so that it can be successfully stored in an ImageList
            System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone();

            User32.DestroyIcon( shfi.hIcon );		// Cleanup
            return icon;
        }
Пример #2
0
        /// <summary>
        /// Returns an icon for a given file - indicated by the name parameter.
        /// </summary>
        /// <param name="name">Pathname for file.</param>
        /// <param name="size">Large or small</param>
        /// <param name="linkOverlay">Whether to include the link icon</param>
        /// <returns>System.Drawing.Icon</returns>
        public static System.Drawing.Icon GetFileIcon(string name, IconSize size, bool linkOverlay)
        {
            Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO();
            uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES;

            if (true == linkOverlay) flags += Shell32.SHGFI_LINKOVERLAY;

            /* Check the size specified for return. */
            if (IconSize.Small == size)
            {
                flags += Shell32.SHGFI_SMALLICON ;
            }
            else
            {
                flags += Shell32.SHGFI_LARGEICON ;
            }

            Shell32.SHGetFileInfo(	name,
                Shell32.FILE_ATTRIBUTE_NORMAL,
                ref shfi,
                (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi),
                flags );

            // Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly
            System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone();
            User32.DestroyIcon( shfi.hIcon );		// Cleanup
            return icon;
        }