/// <summary> /// Used to access system folder icons. /// </summary> /// <param name="size">Specify large or small icons.</param> /// <param name="folderType">Specify open or closed FolderType.</param> /// <returns>System.Drawing.Icon</returns> public static System.Drawing.Icon GetFolderIcon( IconSize size, FolderType folderType ) { // Need to add size check, although errors generated at present! uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES; if (FolderType.Opened == folderType) { flags += Shell32.SHGFI_OPENICON; } if (IconSize.Small == size) { flags += Shell32.SHGFI_SMALLICON; } else { flags += Shell32.SHGFI_LARGEICON; } // Get the folder icon Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO(); Shell32.SHGetFileInfo( null, Shell32.FILE_ATTRIBUTE_DIRECTORY, ref shfi, (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi), flags ); System.Drawing.Icon.FromHandle(shfi.hIcon); // Load the icon from an HICON handle // Now clone the icon, so that it can be successfully stored in an ImageList System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone(); User32.DestroyIcon( shfi.hIcon ); // Cleanup return icon; }
/// <summary> /// Returns an icon for a given file - indicated by the name parameter. /// </summary> /// <param name="name">Pathname for file.</param> /// <param name="size">Large or small</param> /// <param name="linkOverlay">Whether to include the link icon</param> /// <returns>System.Drawing.Icon</returns> public static System.Drawing.Icon GetFileIcon(string name, IconSize size, bool linkOverlay) { Shell32.SHFILEINFO shfi = new Shell32.SHFILEINFO(); uint flags = Shell32.SHGFI_ICON | Shell32.SHGFI_USEFILEATTRIBUTES; if (true == linkOverlay) flags += Shell32.SHGFI_LINKOVERLAY; /* Check the size specified for return. */ if (IconSize.Small == size) { flags += Shell32.SHGFI_SMALLICON ; } else { flags += Shell32.SHGFI_LARGEICON ; } Shell32.SHGetFileInfo( name, Shell32.FILE_ATTRIBUTE_NORMAL, ref shfi, (uint) System.Runtime.InteropServices.Marshal.SizeOf(shfi), flags ); // Copy (clone) the returned icon to a new object, thus allowing us to clean-up properly System.Drawing.Icon icon = (System.Drawing.Icon)System.Drawing.Icon.FromHandle(shfi.hIcon).Clone(); User32.DestroyIcon( shfi.hIcon ); // Cleanup return icon; }