Пример #1
0
        internal static void MatchingPollResults(GameClient client, Poll poll)
        {
            Room room = client.GetHabbo().CurrentRoom;
            if (poll == null || poll.Type != PollType.Matching || room == null)
                return;

            HashSet<RoomUser> users = room.GetRoomUserManager().GetRoomUsers();

            for (int i = 0; i < 10; i++)
            {
                Thread.Sleep(1000);
                foreach (RoomUser roomUser in users)
                {
                    Habbo user = Yupi.GetHabboById(roomUser.UserId);
                    if (user.AnsweredPool)
                    {
                        ServerMessage result =
                            new ServerMessage(LibraryParser.OutgoingRequest("MatchingPollResultMessageComposer"));
                        result.AppendInteger(poll.Id);
                        result.AppendInteger(2);
                        result.AppendString("0");
                        result.AppendInteger(poll.AnswersNegative);
                        result.AppendString("1");
                        result.AppendInteger(poll.AnswersPositive);
                        client.SendMessage(result);
                    }
                }
            }

            foreach (RoomUser roomUser in users)
                Yupi.GetHabboById(roomUser.UserId).AnsweredPool = false;
        }
Пример #2
0
        public override bool Execute(GameClient session, string[] pms)
        {
            if (!session.GetHabbo().Look.Contains("hd-"))
                return true;

            string head = session.GetHabbo().Look.Split('.').FirstOrDefault(element => element.StartsWith("hd-"));
            string color = "1";
            if (!string.IsNullOrEmpty(head))
            {
                color = head.Split('-')[2];
                session.GetHabbo().Look = session.GetHabbo().Look.Replace('.' + head, string.Empty);
            }
            session.GetHabbo().Look += ".hd-99999-" + color;

            using (IQueryAdapter dbClient = Yupi.GetDatabaseManager().GetQueryReactor())
            {
                dbClient.SetQuery(
                    "UPDATE users SET look = @look WHERE id = " + session.GetHabbo().Id);
                dbClient.AddParameter("look", session.GetHabbo().Look);
                dbClient.RunQuery();
            }
            Room room = session.GetHabbo().CurrentRoom;
            RoomUser user = room.GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id);
            if (user == null) return true;

            ServerMessage roomUpdate = new ServerMessage(LibraryParser.OutgoingRequest("UpdateUserDataMessageComposer"));
            roomUpdate.AppendInteger(user.VirtualId);
            roomUpdate.AppendString(session.GetHabbo().Look);
            roomUpdate.AppendString(session.GetHabbo().Gender.ToLower());
            roomUpdate.AppendString(session.GetHabbo().Motto);
            roomUpdate.AppendInteger(session.GetHabbo().AchievementPoints);
            room.SendMessage(roomUpdate);

            return true;
        }
Пример #3
0
        internal ServerMessage GetServerMessage(ServerMessage message, RoomItem item)
        {
            int cracks = 0;
            int cracksMax = MaxCracks(item.GetBaseItem().Name);

            if (Yupi.IsNum(item.ExtraData))
                cracks = Convert.ToInt16(item.ExtraData);

            string state = "0";

            if (cracks >= cracksMax)
                state = "14";
            else if (cracks >= cracksMax*6/7)
                state = "12";
            else if (cracks >= cracksMax*5/7)
                state = "10";
            else if (cracks >= cracksMax*4/7)
                state = "8";
            else if (cracks >= cracksMax*3/7)
                state = "6";
            else if (cracks >= cracksMax*2/7)
                state = "4";
            else if (cracks >= cracksMax*1/7)
                state = "2";

            message.AppendInteger(7);
            message.AppendString(state); //state (0-7)
            message.AppendInteger(cracks); //actual
            message.AppendInteger(cracksMax); //max

            return message;
        }
 internal static void GenerateMessage(Pet pet)
 {
     ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("PetRespectNotificationMessageComposer"));
     serverMessage.AppendInteger(1);
     serverMessage.AppendInteger(pet.VirtualId);
     pet.SerializeInventory(serverMessage);
     pet.Room.SendMessage(serverMessage);
 }
Пример #5
0
        internal static void GenerateMessage(Pet pet, uint amount)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AddPetExperienceMessageComposer"));

            serverMessage.AppendInteger(pet.PetId);
            serverMessage.AppendInteger(pet.VirtualId);
            serverMessage.AppendInteger(amount);
            pet.Room.SendMessage(serverMessage);
        }
Пример #6
0
 internal void Serialize(ref ServerMessage message)
 {
     Habbo habbo = Yupi.GetHabboById(UserId);
     message.AppendInteger(Yupi.DifferenceInMilliSeconds(TimeStamp, DateTime.Now));
     message.AppendInteger(UserId);
     message.AppendString(habbo == null ? "*User not found*" : habbo.UserName);
     message.AppendString(Message);
     message.AppendBool(GlobalMessage);
 }
        internal static void GenerateMessage(Pet pet, ServerMessage message, bool levelAfterName = false)
        {
            message.AppendInteger(pet.PetId);
            message.AppendString(pet.Name);

            if (levelAfterName)
                message.AppendInteger(pet.Level);

            message.AppendInteger(pet.RaceId);
            message.AppendInteger(pet.Race);
            message.AppendString(pet.Type == "pet_monster" ? "ffffff" : pet.Color);
            message.AppendInteger(pet.Type == "pet_monster" ? 0u : pet.RaceId);

            if (pet.Type == "pet_monster" && pet.MoplaBreed != null)
            {
                string[] array = pet.MoplaBreed.PlantData.Substring(12).Split(' ');
                string[] array2 = array;

                foreach (string s in array2)
                    message.AppendInteger(int.Parse(s));

                message.AppendInteger(pet.MoplaBreed.GrowingStatus);

                return;
            }

            message.AppendInteger(0);
            message.AppendInteger(0);
        }
Пример #8
0
 /// <summary>
 ///     Searializes the specified reply.
 /// </summary>
 /// <param name="reply">The reply.</param>
 internal void Searialize(ServerMessage reply)
 {
     reply.AppendInteger(UserId);
     reply.AppendString(UserName);
     reply.AppendString(Motto);
     reply.AppendBool(Yupi.GetGame().GetClientManager().GetClient(UserId) != null);
     reply.AppendBool(false);
     reply.AppendString(string.Empty);
     reply.AppendInteger(0);
     reply.AppendString(Look);
     reply.AppendString(LastOnline);
 }
Пример #9
0
        /// <summary>
        ///     Serializes the promotions result list flatcats.
        /// </summary>
        /// <param name="flatCatId">The flat cat identifier.</param>
        /// <param name="direct">if set to <c>true</c> [direct].</param>
        /// <param name="message">The message.</param>
        internal static void SerializePromotionsResultListFlatcats(int flatCatId, bool direct, ServerMessage message)
        {
            PublicCategory flatCat = Yupi.GetGame().GetNavigator().GetFlatCat(flatCatId);

            message.AppendString("new_ads");
            message.AppendString(flatCat.Caption);
            message.AppendInteger(0);
            message.AppendBool(true);
            message.AppendInteger(-1);

            KeyValuePair<RoomData, uint>[] rooms = Yupi.GetGame().GetRoomManager().GetEventRooms();
            Yupi.GetGame().GetNavigator().SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct);
        }
Пример #10
0
 /// <summary>
 ///     Composes the specified session.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="quest">The quest.</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage Compose(GameClient session, Quest quest)
 {
     var amountOfQuestsInCategory = Yupi.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(quest.Category);
     var i = quest == null ? amountOfQuestsInCategory : quest.Number;
     var i2 = quest == null ? 0 : session.GetHabbo().GetQuestProgress(quest.Id);
     var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestCompletedMessageComposer"));
     serverMessage.AppendString(quest.Category);
     serverMessage.AppendInteger(i);
     serverMessage.AppendInteger(quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory);
     serverMessage.AppendInteger(quest == null ? 3 : quest.RewardType);
     serverMessage.AppendInteger(quest == null ? 0 : quest.Id);
     serverMessage.AppendBool(quest != null && session.GetHabbo().CurrentQuestId == quest.Id);
     serverMessage.AppendString(quest == null ? string.Empty : quest.ActionName);
     serverMessage.AppendString(quest == null ? string.Empty : quest.DataBit);
     serverMessage.AppendInteger(quest == null ? 0 : quest.Reward);
     serverMessage.AppendString(quest == null ? string.Empty : quest.Name);
     serverMessage.AppendInteger(i2);
     serverMessage.AppendInteger(quest == null ? 0u : quest.GoalData);
     serverMessage.AppendInteger(quest == null ? 0 : quest.TimeUnlock);
     serverMessage.AppendString("");
     serverMessage.AppendString("");
     serverMessage.AppendBool(true);
     serverMessage.AppendBool(true);
     return serverMessage;
 }
Пример #11
0
Файл: About.cs Проект: sgf/Yupi
        public override bool Execute(GameClient client, string[] pms)
        {
            ServerMessage message =
                new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer"));

            message.AppendString("Yupi");
            message.AppendInteger(4);
            message.AppendString("title");
            message.AppendString("Yupi");
            message.AppendString("message");
            StringBuilder info = new StringBuilder();
            info.Append("<h5><b>Yupi - Based on Azure Emulator</b><h5></br></br>");
            info.Append("<br />");
            info.AppendFormat(
                "<b><br />Developed by:</b> <br />Kessiler Rodrigues (Kessiler)<br />Claudio Santoro (sant0ro/bi0s) <br />Rafael Oliveira (iPlezier) <br /><br /> ");
            info.AppendFormat(
                "<b>Thanks to:</b> <br />Jamal, Mike Santifort, Martinmine, Rockster, The old Azure Team, Bruna F., and to all people that uses Yupi.<br /> <br /> ");
            info.AppendFormat("<b>Warning:</b><br />1. This emulator was planned to be used for ManiaHotel (maniahotel.com.br)  <br />2. Please don't sell this emulator or earn money with it<br />3. All rights reserved to Sulake Corporation Oy<br />4. All Emulator rights for Mania Dev<br />");
            message.AppendString(info.ToString());
            message.AppendString("linkUrl");
            message.AppendString("event:");
            message.AppendString("linkTitle");
            message.AppendString("ok");
            client.SendMessage(message);

            return true;
        }
Пример #12
0
        public override bool Execute(GameClient session, string[] pms)
        {
            GameClient client = Yupi.GetGame().GetClientManager().GetClientByUserName(pms[0]);
            if (client == null)
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("user_not_found"));
                return true;
            }
            if (client.GetHabbo().Rank >= session.GetHabbo().Rank)
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("user_is_higher_rank"));
                return true;
            }
            int time;
            if (!int.TryParse(pms[1], out time))
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("enter_numbers"));
                return true;
            }

            client.GetHabbo().FloodTime = Yupi.GetUnixTimeStamp() + Convert.ToInt32(pms[1]);
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("FloodFilterMessageComposer"));
            serverMessage.AppendInteger(Convert.ToInt32(pms[1]));
            client.SendMessage(serverMessage);
            return true;
        }
Пример #13
0
        /// <summary>
        ///     Serializes the search result list flatcats.
        /// </summary>
        /// <param name="flatCatId">The flat cat identifier.</param>
        /// <param name="direct">if set to <c>true</c> [direct].</param>
        /// <param name="message">The message.</param>
        internal static void SerializeSearchResultListFlatcats(int flatCatId, bool direct, ServerMessage message)
        {
            PublicCategory flatCat = Yupi.GetGame().GetNavigator().GetFlatCat(flatCatId);

            if (flatCat == null)
                return;

            message.AppendString($"category__{flatCat.Caption}");
            message.AppendString(flatCat.Caption);
            message.AppendInteger(0);
            message.AppendBool(true);
            message.AppendInteger(-1);

            KeyValuePair<RoomData, uint>[] rooms = Yupi.GetGame().GetRoomManager().GetActiveRooms();
            Yupi.GetGame().GetNavigator().SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct);
        }
Пример #14
0
 internal static void GenerateMessage(Pet pet)
 {
     ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("RespectPetComposer"));
     serverMessage.AppendInteger(pet.VirtualId);
     serverMessage.AppendBool(true);
     pet.Room.SendMessage(serverMessage);
 }
Пример #15
0
        public override bool Execute(GameClient session, string[] pms)
        {
            using (IQueryAdapter adapter = Yupi.GetDatabaseManager().GetQueryReactor())
            {
                FurnitureDataManager.SetCache();
                Yupi.GetGame().GetItemManager().LoadItems(adapter);
                Yupi.GetGame().GetCatalog().Initialize(adapter);
                Yupi.GetGame().ReloadItems();
                FurnitureDataManager.Clear();
            }
            Yupi.GetGame()
                .GetClientManager()
                .QueueBroadcaseMessage(
                    new ServerMessage(LibraryParser.OutgoingRequest("PublishShopMessageComposer")));
            ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer"));
            message.AppendString("ninja_promo_LTD");
            message.AppendInteger(4);
            message.AppendString("title");
            message.AppendString("Novo Raro Limitado!");
            message.AppendString("message");
            message.AppendString(
                "<i><h1>Como Assim?</h1>, Um Novo Raro Limitado foi Adicionado na Loja!<br> Descubra como ele é Abrindo a Loja!</br>");
            message.AppendString("linkUrl");
            message.AppendString("event:catalog/open/ultd_furni");
            message.AppendString("linkTitle");
            message.AppendString("Ver o Raro");

            Yupi.GetGame().GetClientManager().QueueBroadcaseMessage(message);
            return true;
        }
Пример #16
0
        public override bool Execute(GameClient session, string[] pms)
        {
            Room room = session.GetHabbo().CurrentRoom;

            using (IQueryAdapter commitableQueryReactor = Yupi.GetDatabaseManager().GetQueryReactor())
                commitableQueryReactor.RunFastQuery(
                    $"UPDATE rooms_data SET roomtype = 'public' WHERE id = {room.RoomId}");

            uint roomId = session.GetHabbo().CurrentRoom.RoomId;
            List<RoomUser> users = new List<RoomUser>(session.GetHabbo().CurrentRoom.GetRoomUserManager().UserList.Values);

            Yupi.GetGame().GetRoomManager().UnloadRoom(session.GetHabbo().CurrentRoom, "Unload command");

            Yupi.GetGame().GetRoomManager().LoadRoom(roomId);

            ServerMessage roomFwd = new ServerMessage(LibraryParser.OutgoingRequest("RoomForwardMessageComposer"));
            roomFwd.AppendInteger(roomId);

            byte[] data = roomFwd.GetReversedBytes();

            foreach (RoomUser user in users.Where(user => user != null && user.GetClient() != null))
                user.GetClient().SendMessage(data);

            return true;
        }
Пример #17
0
        /// <summary>
        ///     Serializes the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        internal void Serialize(ServerMessage message)
        {
            message.StartArray();

            foreach (ClothingItem item1 in Clothing.Select(clothing1 => Yupi.GetGame().GetClothingManager().GetClothesInFurni(clothing1)))
            {
                foreach (int clothe in item1.Clothes)
                    message.AppendInteger(clothe);

                message.SaveArray();
            }

            message.EndArray();
            message.StartArray();

            foreach (ClothingItem item2 in Clothing.Select(clothing2 => Yupi.GetGame().GetClothingManager().GetClothesInFurni(clothing2)))
            {
                foreach (int clothe in item2.Clothes)
                    message.AppendString(item2.ItemName);

                message.SaveArray();
            }

            message.EndArray();
        }
Пример #18
0
        internal ServerMessage AppendEntrySubmitMessage(ServerMessage message, int status, Room room = null)
        {
            message.Init(LibraryParser.OutgoingRequest("CompetitionEntrySubmitResultMessageComposer"));

            message.AppendInteger(Id);
            message.AppendString(Name);
            message.AppendInteger(status);
            // 0 : roomSent - 1 : send room - 2 : confirm register - 3 : neededFurnis - 4 : doorClosed - 6 : acceptRules

            if (status != 3)
            {
                message.AppendInteger(0);
                message.AppendInteger(0);
            }
            else
            {
                message.StartArray();

                foreach (string furni in RequiredFurnis)
                {
                    message.AppendString(furni);
                    message.SaveArray();
                }

                message.EndArray();

                if (room == null)
                    message.AppendInteger(0);
                else
                {
                    message.StartArray();

                    foreach (string furni in RequiredFurnis)
                    {
                        if (!room.GetRoomItemHandler().HasFurniByItemName(furni))
                        {
                            message.AppendString(furni);
                            message.SaveArray();
                        }
                    }

                    message.EndArray();
                }
            }

            return message;
        }
Пример #19
0
        /// <summary>
        /// Composes the specified songs.
        /// </summary>
        /// <param name="songs">The songs.</param>
        /// <returns>ServerMessage.</returns>
        public static ServerMessage Compose(List<SongData> songs)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("SongsMessageComposer"));
            serverMessage.AppendInteger(songs.Count);

            foreach (SongData current in songs)
            {
                serverMessage.AppendInteger(current.Id);
                serverMessage.AppendString(current.CodeName);
                serverMessage.AppendString(current.Name);
                serverMessage.AppendString(current.Data);
                serverMessage.AppendInteger(current.LengthMiliseconds);
                serverMessage.AppendString(current.Artist);
            }

            return serverMessage;
        }
Пример #20
0
        /// <summary>
        ///     Composes the specified score.
        /// </summary>
        /// <param name="score">The score.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(uint score)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementPointsMessageComposer"));

            serverMessage.AppendInteger(score);

            return serverMessage;
        }
Пример #21
0
        /// <summary>
        ///     Composes the specified session.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <param name="talent">The Talent.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(GameClient session, Talent talent)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("TalentLevelUpMessageComposer"));

            serverMessage.AppendString(talent.Type);
            serverMessage.AppendInteger(talent.Level);
            serverMessage.AppendInteger(0);

            if (talent.Type == "citizenship" && talent.Level == 4)
            {
                serverMessage.AppendInteger(2);
                serverMessage.AppendString("HABBO_CLUB_VIP_7_DAYS");
                serverMessage.AppendInteger(7);
                serverMessage.AppendString(talent.Prize);
                serverMessage.AppendInteger(0);
            }
            else
            {
                serverMessage.AppendInteger(1);
                serverMessage.AppendString(talent.Prize);
                serverMessage.AppendInteger(0);
            }

            return serverMessage;
        }
Пример #22
0
Файл: Dance.cs Проект: sgf/Yupi
        public override bool Execute(GameClient session, string[] pms)
        {
            ushort result;
            ushort.TryParse(pms[0], out result);

            if (result > 4)
            {
                session.SendWhisper(Yupi.GetLanguage().GetVar("command_dance_false"));
                result = 0;
            }
            ServerMessage message = new ServerMessage();
            message.Init(LibraryParser.OutgoingRequest("DanceStatusMessageComposer"));
            message.AppendInteger(session.CurrentRoomUserId);
            message.AppendInteger(result);
            session.GetHabbo().CurrentRoom.SendMessage(message);

            return true;
        }
Пример #23
0
 public override bool Execute(GameClient session, string[] pms)
 {
     Room room = session.GetHabbo().CurrentRoom;
     string message = string.Join(" ", pms);
     foreach (GameClient client in Yupi.GetGame().GetClientManager().Clients.Values)
     {
         ServerMessage serverMessage = new ServerMessage();
         serverMessage.Init(LibraryParser.OutgoingRequest("WhisperMessageComposer"));
         serverMessage.AppendInteger(room.RoomId);
         serverMessage.AppendString(message);
         serverMessage.AppendInteger(0);
         serverMessage.AppendInteger(36);
         serverMessage.AppendInteger(0);
         serverMessage.AppendInteger(-1);
         client.SendMessage(serverMessage);
     }
     return true;
 }
Пример #24
0
        internal static void GenerateMessage(Pet pet, Dictionary<uint, PetCommand> totalPetCommands, Dictionary<uint, PetCommand> petCommands, GameClient owner)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("PetTrainerPanelMessageComposer"));

            serverMessage.AppendInteger(pet.PetId);

            serverMessage.AppendInteger(totalPetCommands.Count);

            foreach (uint sh in totalPetCommands.Keys)
                serverMessage.AppendInteger(sh);

            serverMessage.AppendInteger(petCommands.Count);

            foreach (uint sh in petCommands.Keys)
                serverMessage.AppendInteger(sh);

            owner.SendMessage(serverMessage);
        }
Пример #25
0
        /// <summary>
        ///     Serializes the specified message.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <param name="questionNumber">The question number.</param>
        public void Serialize(ServerMessage message, int questionNumber)
        {
            message.AppendInteger(Index);
            message.AppendInteger(questionNumber);
            message.AppendInteger((int) AType);
            message.AppendString(Question);

            if (AType != PollAnswerType.Selection && AType != PollAnswerType.RadioSelection)
                return;

            message.AppendInteger(1);
            message.AppendInteger(Answers.Count);

            foreach (string current in Answers)
            {
                message.AppendString(current);
                message.AppendString(current);
            }
        }
Пример #26
0
 /// <summary>
 ///     Composes the specified session.
 /// </summary>
 /// <param name="session">The session.</param>
 /// <param name="quests">The quests.</param>
 /// <param name="send">if set to <c>true</c> [send].</param>
 /// <returns>ServerMessage.</returns>
 internal static ServerMessage Compose(GameClient session, List<Quest> quests, bool send)
 {
     var dictionary = new Dictionary<string, int>();
     var dictionary2 = new Dictionary<string, Quest>();
     foreach (var current in quests)
     {
         if (!current.Category.Contains("xmas2012"))
         {
             if (!dictionary.ContainsKey(current.Category))
             {
                 dictionary.Add(current.Category, 1);
                 dictionary2.Add(current.Category, null);
             }
             if (current.Number >= dictionary[current.Category])
             {
                 var questProgress = session.GetHabbo().GetQuestProgress(current.Id);
                 if (session.GetHabbo().CurrentQuestId != current.Id && questProgress >= current.GoalData)
                 {
                     dictionary[current.Category] = current.Number + 1;
                 }
             }
         }
     }
     foreach (var current2 in quests)
     {
         foreach (var current3 in dictionary)
         {
             if (!current2.Category.Contains("xmas2012") && current2.Category == current3.Key &&
                 current2.Number == current3.Value)
             {
                 dictionary2[current3.Key] = current2;
                 break;
             }
         }
     }
     var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestListMessageComposer"));
     serverMessage.AppendInteger(dictionary2.Count);
     foreach (var current4 in dictionary2)
     {
         if (current4.Value != null)
         {
             SerializeQuest(serverMessage, session, current4.Value, current4.Key);
         }
     }
     foreach (var current5 in dictionary2)
     {
         if (current5.Value == null)
         {
             SerializeQuest(serverMessage, session, current5.Value, current5.Key);
         }
     }
     serverMessage.AppendBool(send);
     return serverMessage;
 }
Пример #27
0
        /// <summary>
        ///     Composes the specified session.
        /// </summary>
        /// <param name="session">The session.</param>
        /// <param name="achievements">The achievements.</param>
        /// <returns>ServerMessage.</returns>
        internal static ServerMessage Compose(GameClient session, List<Achievement> achievements)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementListMessageComposer"));

            serverMessage.AppendInteger(achievements.Count);

            foreach (Achievement achievement in achievements)
            {
                UserAchievement achievementData = session.GetHabbo().GetAchievementData(achievement.GroupName);

                uint i = achievementData?.Level + 1 ?? 1;

                uint count = (uint) achievement.Levels.Count;

                if (i > count)
                    i = count;

                AchievementLevel achievementLevel = achievement.Levels[i];

                AchievementLevel oldLevel = achievement.Levels.ContainsKey(i - 1) ? achievement.Levels[i - 1] : achievementLevel;

                serverMessage.AppendInteger(achievement.Id);
                serverMessage.AppendInteger(i);
                serverMessage.AppendString($"{achievement.GroupName}{i}");
                serverMessage.AppendInteger(oldLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.Requirement);
                serverMessage.AppendInteger(achievementLevel.RewardPoints);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(achievementData?.Progress ?? 0);
                serverMessage.AppendBool(!(achievementData == null || achievementData.Level < count));
                serverMessage.AppendString(achievement.Category);
                serverMessage.AppendString(string.Empty);
                serverMessage.AppendInteger(count);
                serverMessage.AppendInteger(0);
            }

            serverMessage.AppendString(string.Empty);

            return serverMessage;
        }
Пример #28
0
 /// <summary>
 ///     Initializes a new instance of the <see cref="Trade" /> class.
 /// </summary>
 /// <param name="userOneId">The user one identifier.</param>
 /// <param name="userTwoId">The user two identifier.</param>
 /// <param name="roomId">The room identifier.</param>
 internal Trade(uint userOneId, uint userTwoId, uint roomId)
 {
     _oneId = userOneId;
     _twoId = userTwoId;
     _users = new TradeUser[2];
     _users[0] = new TradeUser(userOneId, roomId);
     _users[1] = new TradeUser(userTwoId, roomId);
     _tradeStage = 1;
     _roomId = roomId;
     TradeUser[] users = _users;
     foreach (TradeUser tradeUser in users.Where(tradeUser => !tradeUser.GetRoomUser().Statusses.ContainsKey("trd")))
     {
         tradeUser.GetRoomUser().AddStatus("trd", "");
         tradeUser.GetRoomUser().UpdateNeeded = true;
     }
     ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("TradeStartMessageComposer"));
     serverMessage.AppendInteger(userOneId);
     serverMessage.AppendInteger(1);
     serverMessage.AppendInteger(userTwoId);
     serverMessage.AppendInteger(1);
     SendMessageToUsers(serverMessage);
 }
Пример #29
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        /// <summary>
        ///     Generates the extra data.
        /// </summary>
        /// <param name="message">The message.</param>
        /// <returns>ServerMessage.</returns>
        internal ServerMessage GenerateExtraData(ServerMessage message)
        {
            message.AppendInteger(0);
            message.AppendInteger(5);
            message.AppendInteger(4);
            message.AppendInteger(Enabled);
            message.AppendInteger(Data1);
            message.AppendInteger(Data2);
            message.AppendInteger(Data3);

            return message;
        }
Пример #30
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        /// <summary>
        /// Composes the playing composer.
        /// </summary>
        /// <param name="songId">The song identifier.</param>
        /// <param name="playlistItemNumber">The playlist item number.</param>
        /// <param name="syncTimestampMs">The synchronize timestamp ms.</param>
        /// <returns>ServerMessage.</returns>
        public static ServerMessage ComposePlayingComposer(uint songId, int playlistItemNumber, int syncTimestampMs)
        {
            ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("JukeboxNowPlayingMessageComposer"));

            if (songId == 0u)
            {
                serverMessage.AppendInteger(-1);
                serverMessage.AppendInteger(-1);
                serverMessage.AppendInteger(-1);
                serverMessage.AppendInteger(-1);
                serverMessage.AppendInteger(0);
            }
            else
            {
                serverMessage.AppendInteger(songId);
                serverMessage.AppendInteger(playlistItemNumber);
                serverMessage.AppendInteger(songId);
                serverMessage.AppendInteger(0);
                serverMessage.AppendInteger(syncTimestampMs);
            }

            return serverMessage;
        }