internal static void MatchingPollResults(GameClient client, Poll poll) { Room room = client.GetHabbo().CurrentRoom; if (poll == null || poll.Type != PollType.Matching || room == null) return; HashSet<RoomUser> users = room.GetRoomUserManager().GetRoomUsers(); for (int i = 0; i < 10; i++) { Thread.Sleep(1000); foreach (RoomUser roomUser in users) { Habbo user = Yupi.GetHabboById(roomUser.UserId); if (user.AnsweredPool) { ServerMessage result = new ServerMessage(LibraryParser.OutgoingRequest("MatchingPollResultMessageComposer")); result.AppendInteger(poll.Id); result.AppendInteger(2); result.AppendString("0"); result.AppendInteger(poll.AnswersNegative); result.AppendString("1"); result.AppendInteger(poll.AnswersPositive); client.SendMessage(result); } } } foreach (RoomUser roomUser in users) Yupi.GetHabboById(roomUser.UserId).AnsweredPool = false; }
public override bool Execute(GameClient session, string[] pms) { if (!session.GetHabbo().Look.Contains("hd-")) return true; string head = session.GetHabbo().Look.Split('.').FirstOrDefault(element => element.StartsWith("hd-")); string color = "1"; if (!string.IsNullOrEmpty(head)) { color = head.Split('-')[2]; session.GetHabbo().Look = session.GetHabbo().Look.Replace('.' + head, string.Empty); } session.GetHabbo().Look += ".hd-99999-" + color; using (IQueryAdapter dbClient = Yupi.GetDatabaseManager().GetQueryReactor()) { dbClient.SetQuery( "UPDATE users SET look = @look WHERE id = " + session.GetHabbo().Id); dbClient.AddParameter("look", session.GetHabbo().Look); dbClient.RunQuery(); } Room room = session.GetHabbo().CurrentRoom; RoomUser user = room.GetRoomUserManager().GetRoomUserByHabbo(session.GetHabbo().Id); if (user == null) return true; ServerMessage roomUpdate = new ServerMessage(LibraryParser.OutgoingRequest("UpdateUserDataMessageComposer")); roomUpdate.AppendInteger(user.VirtualId); roomUpdate.AppendString(session.GetHabbo().Look); roomUpdate.AppendString(session.GetHabbo().Gender.ToLower()); roomUpdate.AppendString(session.GetHabbo().Motto); roomUpdate.AppendInteger(session.GetHabbo().AchievementPoints); room.SendMessage(roomUpdate); return true; }
internal ServerMessage GetServerMessage(ServerMessage message, RoomItem item) { int cracks = 0; int cracksMax = MaxCracks(item.GetBaseItem().Name); if (Yupi.IsNum(item.ExtraData)) cracks = Convert.ToInt16(item.ExtraData); string state = "0"; if (cracks >= cracksMax) state = "14"; else if (cracks >= cracksMax*6/7) state = "12"; else if (cracks >= cracksMax*5/7) state = "10"; else if (cracks >= cracksMax*4/7) state = "8"; else if (cracks >= cracksMax*3/7) state = "6"; else if (cracks >= cracksMax*2/7) state = "4"; else if (cracks >= cracksMax*1/7) state = "2"; message.AppendInteger(7); message.AppendString(state); //state (0-7) message.AppendInteger(cracks); //actual message.AppendInteger(cracksMax); //max return message; }
internal static void GenerateMessage(Pet pet) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("PetRespectNotificationMessageComposer")); serverMessage.AppendInteger(1); serverMessage.AppendInteger(pet.VirtualId); pet.SerializeInventory(serverMessage); pet.Room.SendMessage(serverMessage); }
internal static void GenerateMessage(Pet pet, uint amount) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AddPetExperienceMessageComposer")); serverMessage.AppendInteger(pet.PetId); serverMessage.AppendInteger(pet.VirtualId); serverMessage.AppendInteger(amount); pet.Room.SendMessage(serverMessage); }
internal void Serialize(ref ServerMessage message) { Habbo habbo = Yupi.GetHabboById(UserId); message.AppendInteger(Yupi.DifferenceInMilliSeconds(TimeStamp, DateTime.Now)); message.AppendInteger(UserId); message.AppendString(habbo == null ? "*User not found*" : habbo.UserName); message.AppendString(Message); message.AppendBool(GlobalMessage); }
internal static void GenerateMessage(Pet pet, ServerMessage message, bool levelAfterName = false) { message.AppendInteger(pet.PetId); message.AppendString(pet.Name); if (levelAfterName) message.AppendInteger(pet.Level); message.AppendInteger(pet.RaceId); message.AppendInteger(pet.Race); message.AppendString(pet.Type == "pet_monster" ? "ffffff" : pet.Color); message.AppendInteger(pet.Type == "pet_monster" ? 0u : pet.RaceId); if (pet.Type == "pet_monster" && pet.MoplaBreed != null) { string[] array = pet.MoplaBreed.PlantData.Substring(12).Split(' '); string[] array2 = array; foreach (string s in array2) message.AppendInteger(int.Parse(s)); message.AppendInteger(pet.MoplaBreed.GrowingStatus); return; } message.AppendInteger(0); message.AppendInteger(0); }
/// <summary> /// Searializes the specified reply. /// </summary> /// <param name="reply">The reply.</param> internal void Searialize(ServerMessage reply) { reply.AppendInteger(UserId); reply.AppendString(UserName); reply.AppendString(Motto); reply.AppendBool(Yupi.GetGame().GetClientManager().GetClient(UserId) != null); reply.AppendBool(false); reply.AppendString(string.Empty); reply.AppendInteger(0); reply.AppendString(Look); reply.AppendString(LastOnline); }
/// <summary> /// Serializes the promotions result list flatcats. /// </summary> /// <param name="flatCatId">The flat cat identifier.</param> /// <param name="direct">if set to <c>true</c> [direct].</param> /// <param name="message">The message.</param> internal static void SerializePromotionsResultListFlatcats(int flatCatId, bool direct, ServerMessage message) { PublicCategory flatCat = Yupi.GetGame().GetNavigator().GetFlatCat(flatCatId); message.AppendString("new_ads"); message.AppendString(flatCat.Caption); message.AppendInteger(0); message.AppendBool(true); message.AppendInteger(-1); KeyValuePair<RoomData, uint>[] rooms = Yupi.GetGame().GetRoomManager().GetEventRooms(); Yupi.GetGame().GetNavigator().SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct); }
/// <summary> /// Composes the specified session. /// </summary> /// <param name="session">The session.</param> /// <param name="quest">The quest.</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(GameClient session, Quest quest) { var amountOfQuestsInCategory = Yupi.GetGame().GetQuestManager().GetAmountOfQuestsInCategory(quest.Category); var i = quest == null ? amountOfQuestsInCategory : quest.Number; var i2 = quest == null ? 0 : session.GetHabbo().GetQuestProgress(quest.Id); var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestCompletedMessageComposer")); serverMessage.AppendString(quest.Category); serverMessage.AppendInteger(i); serverMessage.AppendInteger(quest.Name.Contains("xmas2012") ? 1 : amountOfQuestsInCategory); serverMessage.AppendInteger(quest == null ? 3 : quest.RewardType); serverMessage.AppendInteger(quest == null ? 0 : quest.Id); serverMessage.AppendBool(quest != null && session.GetHabbo().CurrentQuestId == quest.Id); serverMessage.AppendString(quest == null ? string.Empty : quest.ActionName); serverMessage.AppendString(quest == null ? string.Empty : quest.DataBit); serverMessage.AppendInteger(quest == null ? 0 : quest.Reward); serverMessage.AppendString(quest == null ? string.Empty : quest.Name); serverMessage.AppendInteger(i2); serverMessage.AppendInteger(quest == null ? 0u : quest.GoalData); serverMessage.AppendInteger(quest == null ? 0 : quest.TimeUnlock); serverMessage.AppendString(""); serverMessage.AppendString(""); serverMessage.AppendBool(true); serverMessage.AppendBool(true); return serverMessage; }
public override bool Execute(GameClient client, string[] pms) { ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer")); message.AppendString("Yupi"); message.AppendInteger(4); message.AppendString("title"); message.AppendString("Yupi"); message.AppendString("message"); StringBuilder info = new StringBuilder(); info.Append("<h5><b>Yupi - Based on Azure Emulator</b><h5></br></br>"); info.Append("<br />"); info.AppendFormat( "<b><br />Developed by:</b> <br />Kessiler Rodrigues (Kessiler)<br />Claudio Santoro (sant0ro/bi0s) <br />Rafael Oliveira (iPlezier) <br /><br /> "); info.AppendFormat( "<b>Thanks to:</b> <br />Jamal, Mike Santifort, Martinmine, Rockster, The old Azure Team, Bruna F., and to all people that uses Yupi.<br /> <br /> "); info.AppendFormat("<b>Warning:</b><br />1. This emulator was planned to be used for ManiaHotel (maniahotel.com.br) <br />2. Please don't sell this emulator or earn money with it<br />3. All rights reserved to Sulake Corporation Oy<br />4. All Emulator rights for Mania Dev<br />"); message.AppendString(info.ToString()); message.AppendString("linkUrl"); message.AppendString("event:"); message.AppendString("linkTitle"); message.AppendString("ok"); client.SendMessage(message); return true; }
public override bool Execute(GameClient session, string[] pms) { GameClient client = Yupi.GetGame().GetClientManager().GetClientByUserName(pms[0]); if (client == null) { session.SendWhisper(Yupi.GetLanguage().GetVar("user_not_found")); return true; } if (client.GetHabbo().Rank >= session.GetHabbo().Rank) { session.SendWhisper(Yupi.GetLanguage().GetVar("user_is_higher_rank")); return true; } int time; if (!int.TryParse(pms[1], out time)) { session.SendWhisper(Yupi.GetLanguage().GetVar("enter_numbers")); return true; } client.GetHabbo().FloodTime = Yupi.GetUnixTimeStamp() + Convert.ToInt32(pms[1]); ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("FloodFilterMessageComposer")); serverMessage.AppendInteger(Convert.ToInt32(pms[1])); client.SendMessage(serverMessage); return true; }
/// <summary> /// Serializes the search result list flatcats. /// </summary> /// <param name="flatCatId">The flat cat identifier.</param> /// <param name="direct">if set to <c>true</c> [direct].</param> /// <param name="message">The message.</param> internal static void SerializeSearchResultListFlatcats(int flatCatId, bool direct, ServerMessage message) { PublicCategory flatCat = Yupi.GetGame().GetNavigator().GetFlatCat(flatCatId); if (flatCat == null) return; message.AppendString($"category__{flatCat.Caption}"); message.AppendString(flatCat.Caption); message.AppendInteger(0); message.AppendBool(true); message.AppendInteger(-1); KeyValuePair<RoomData, uint>[] rooms = Yupi.GetGame().GetRoomManager().GetActiveRooms(); Yupi.GetGame().GetNavigator().SerializeNavigatorPopularRoomsNews(ref message, rooms, flatCatId, direct); }
internal static void GenerateMessage(Pet pet) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("RespectPetComposer")); serverMessage.AppendInteger(pet.VirtualId); serverMessage.AppendBool(true); pet.Room.SendMessage(serverMessage); }
public override bool Execute(GameClient session, string[] pms) { using (IQueryAdapter adapter = Yupi.GetDatabaseManager().GetQueryReactor()) { FurnitureDataManager.SetCache(); Yupi.GetGame().GetItemManager().LoadItems(adapter); Yupi.GetGame().GetCatalog().Initialize(adapter); Yupi.GetGame().ReloadItems(); FurnitureDataManager.Clear(); } Yupi.GetGame() .GetClientManager() .QueueBroadcaseMessage( new ServerMessage(LibraryParser.OutgoingRequest("PublishShopMessageComposer"))); ServerMessage message = new ServerMessage(LibraryParser.OutgoingRequest("SuperNotificationMessageComposer")); message.AppendString("ninja_promo_LTD"); message.AppendInteger(4); message.AppendString("title"); message.AppendString("Novo Raro Limitado!"); message.AppendString("message"); message.AppendString( "<i><h1>Como Assim?</h1>, Um Novo Raro Limitado foi Adicionado na Loja!<br> Descubra como ele é Abrindo a Loja!</br>"); message.AppendString("linkUrl"); message.AppendString("event:catalog/open/ultd_furni"); message.AppendString("linkTitle"); message.AppendString("Ver o Raro"); Yupi.GetGame().GetClientManager().QueueBroadcaseMessage(message); return true; }
public override bool Execute(GameClient session, string[] pms) { Room room = session.GetHabbo().CurrentRoom; using (IQueryAdapter commitableQueryReactor = Yupi.GetDatabaseManager().GetQueryReactor()) commitableQueryReactor.RunFastQuery( $"UPDATE rooms_data SET roomtype = 'public' WHERE id = {room.RoomId}"); uint roomId = session.GetHabbo().CurrentRoom.RoomId; List<RoomUser> users = new List<RoomUser>(session.GetHabbo().CurrentRoom.GetRoomUserManager().UserList.Values); Yupi.GetGame().GetRoomManager().UnloadRoom(session.GetHabbo().CurrentRoom, "Unload command"); Yupi.GetGame().GetRoomManager().LoadRoom(roomId); ServerMessage roomFwd = new ServerMessage(LibraryParser.OutgoingRequest("RoomForwardMessageComposer")); roomFwd.AppendInteger(roomId); byte[] data = roomFwd.GetReversedBytes(); foreach (RoomUser user in users.Where(user => user != null && user.GetClient() != null)) user.GetClient().SendMessage(data); return true; }
/// <summary> /// Serializes the specified message. /// </summary> /// <param name="message">The message.</param> internal void Serialize(ServerMessage message) { message.StartArray(); foreach (ClothingItem item1 in Clothing.Select(clothing1 => Yupi.GetGame().GetClothingManager().GetClothesInFurni(clothing1))) { foreach (int clothe in item1.Clothes) message.AppendInteger(clothe); message.SaveArray(); } message.EndArray(); message.StartArray(); foreach (ClothingItem item2 in Clothing.Select(clothing2 => Yupi.GetGame().GetClothingManager().GetClothesInFurni(clothing2))) { foreach (int clothe in item2.Clothes) message.AppendString(item2.ItemName); message.SaveArray(); } message.EndArray(); }
internal ServerMessage AppendEntrySubmitMessage(ServerMessage message, int status, Room room = null) { message.Init(LibraryParser.OutgoingRequest("CompetitionEntrySubmitResultMessageComposer")); message.AppendInteger(Id); message.AppendString(Name); message.AppendInteger(status); // 0 : roomSent - 1 : send room - 2 : confirm register - 3 : neededFurnis - 4 : doorClosed - 6 : acceptRules if (status != 3) { message.AppendInteger(0); message.AppendInteger(0); } else { message.StartArray(); foreach (string furni in RequiredFurnis) { message.AppendString(furni); message.SaveArray(); } message.EndArray(); if (room == null) message.AppendInteger(0); else { message.StartArray(); foreach (string furni in RequiredFurnis) { if (!room.GetRoomItemHandler().HasFurniByItemName(furni)) { message.AppendString(furni); message.SaveArray(); } } message.EndArray(); } } return message; }
/// <summary> /// Composes the specified songs. /// </summary> /// <param name="songs">The songs.</param> /// <returns>ServerMessage.</returns> public static ServerMessage Compose(List<SongData> songs) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("SongsMessageComposer")); serverMessage.AppendInteger(songs.Count); foreach (SongData current in songs) { serverMessage.AppendInteger(current.Id); serverMessage.AppendString(current.CodeName); serverMessage.AppendString(current.Name); serverMessage.AppendString(current.Data); serverMessage.AppendInteger(current.LengthMiliseconds); serverMessage.AppendString(current.Artist); } return serverMessage; }
/// <summary> /// Composes the specified score. /// </summary> /// <param name="score">The score.</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(uint score) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementPointsMessageComposer")); serverMessage.AppendInteger(score); return serverMessage; }
/// <summary> /// Composes the specified session. /// </summary> /// <param name="session">The session.</param> /// <param name="talent">The Talent.</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(GameClient session, Talent talent) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("TalentLevelUpMessageComposer")); serverMessage.AppendString(talent.Type); serverMessage.AppendInteger(talent.Level); serverMessage.AppendInteger(0); if (talent.Type == "citizenship" && talent.Level == 4) { serverMessage.AppendInteger(2); serverMessage.AppendString("HABBO_CLUB_VIP_7_DAYS"); serverMessage.AppendInteger(7); serverMessage.AppendString(talent.Prize); serverMessage.AppendInteger(0); } else { serverMessage.AppendInteger(1); serverMessage.AppendString(talent.Prize); serverMessage.AppendInteger(0); } return serverMessage; }
public override bool Execute(GameClient session, string[] pms) { ushort result; ushort.TryParse(pms[0], out result); if (result > 4) { session.SendWhisper(Yupi.GetLanguage().GetVar("command_dance_false")); result = 0; } ServerMessage message = new ServerMessage(); message.Init(LibraryParser.OutgoingRequest("DanceStatusMessageComposer")); message.AppendInteger(session.CurrentRoomUserId); message.AppendInteger(result); session.GetHabbo().CurrentRoom.SendMessage(message); return true; }
public override bool Execute(GameClient session, string[] pms) { Room room = session.GetHabbo().CurrentRoom; string message = string.Join(" ", pms); foreach (GameClient client in Yupi.GetGame().GetClientManager().Clients.Values) { ServerMessage serverMessage = new ServerMessage(); serverMessage.Init(LibraryParser.OutgoingRequest("WhisperMessageComposer")); serverMessage.AppendInteger(room.RoomId); serverMessage.AppendString(message); serverMessage.AppendInteger(0); serverMessage.AppendInteger(36); serverMessage.AppendInteger(0); serverMessage.AppendInteger(-1); client.SendMessage(serverMessage); } return true; }
internal static void GenerateMessage(Pet pet, Dictionary<uint, PetCommand> totalPetCommands, Dictionary<uint, PetCommand> petCommands, GameClient owner) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("PetTrainerPanelMessageComposer")); serverMessage.AppendInteger(pet.PetId); serverMessage.AppendInteger(totalPetCommands.Count); foreach (uint sh in totalPetCommands.Keys) serverMessage.AppendInteger(sh); serverMessage.AppendInteger(petCommands.Count); foreach (uint sh in petCommands.Keys) serverMessage.AppendInteger(sh); owner.SendMessage(serverMessage); }
/// <summary> /// Serializes the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="questionNumber">The question number.</param> public void Serialize(ServerMessage message, int questionNumber) { message.AppendInteger(Index); message.AppendInteger(questionNumber); message.AppendInteger((int) AType); message.AppendString(Question); if (AType != PollAnswerType.Selection && AType != PollAnswerType.RadioSelection) return; message.AppendInteger(1); message.AppendInteger(Answers.Count); foreach (string current in Answers) { message.AppendString(current); message.AppendString(current); } }
/// <summary> /// Composes the specified session. /// </summary> /// <param name="session">The session.</param> /// <param name="quests">The quests.</param> /// <param name="send">if set to <c>true</c> [send].</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(GameClient session, List<Quest> quests, bool send) { var dictionary = new Dictionary<string, int>(); var dictionary2 = new Dictionary<string, Quest>(); foreach (var current in quests) { if (!current.Category.Contains("xmas2012")) { if (!dictionary.ContainsKey(current.Category)) { dictionary.Add(current.Category, 1); dictionary2.Add(current.Category, null); } if (current.Number >= dictionary[current.Category]) { var questProgress = session.GetHabbo().GetQuestProgress(current.Id); if (session.GetHabbo().CurrentQuestId != current.Id && questProgress >= current.GoalData) { dictionary[current.Category] = current.Number + 1; } } } } foreach (var current2 in quests) { foreach (var current3 in dictionary) { if (!current2.Category.Contains("xmas2012") && current2.Category == current3.Key && current2.Number == current3.Value) { dictionary2[current3.Key] = current2; break; } } } var serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("QuestListMessageComposer")); serverMessage.AppendInteger(dictionary2.Count); foreach (var current4 in dictionary2) { if (current4.Value != null) { SerializeQuest(serverMessage, session, current4.Value, current4.Key); } } foreach (var current5 in dictionary2) { if (current5.Value == null) { SerializeQuest(serverMessage, session, current5.Value, current5.Key); } } serverMessage.AppendBool(send); return serverMessage; }
/// <summary> /// Composes the specified session. /// </summary> /// <param name="session">The session.</param> /// <param name="achievements">The achievements.</param> /// <returns>ServerMessage.</returns> internal static ServerMessage Compose(GameClient session, List<Achievement> achievements) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("AchievementListMessageComposer")); serverMessage.AppendInteger(achievements.Count); foreach (Achievement achievement in achievements) { UserAchievement achievementData = session.GetHabbo().GetAchievementData(achievement.GroupName); uint i = achievementData?.Level + 1 ?? 1; uint count = (uint) achievement.Levels.Count; if (i > count) i = count; AchievementLevel achievementLevel = achievement.Levels[i]; AchievementLevel oldLevel = achievement.Levels.ContainsKey(i - 1) ? achievement.Levels[i - 1] : achievementLevel; serverMessage.AppendInteger(achievement.Id); serverMessage.AppendInteger(i); serverMessage.AppendString($"{achievement.GroupName}{i}"); serverMessage.AppendInteger(oldLevel.Requirement); serverMessage.AppendInteger(achievementLevel.Requirement); serverMessage.AppendInteger(achievementLevel.RewardPoints); serverMessage.AppendInteger(0); serverMessage.AppendInteger(achievementData?.Progress ?? 0); serverMessage.AppendBool(!(achievementData == null || achievementData.Level < count)); serverMessage.AppendString(achievement.Category); serverMessage.AppendString(string.Empty); serverMessage.AppendInteger(count); serverMessage.AppendInteger(0); } serverMessage.AppendString(string.Empty); return serverMessage; }
/// <summary> /// Initializes a new instance of the <see cref="Trade" /> class. /// </summary> /// <param name="userOneId">The user one identifier.</param> /// <param name="userTwoId">The user two identifier.</param> /// <param name="roomId">The room identifier.</param> internal Trade(uint userOneId, uint userTwoId, uint roomId) { _oneId = userOneId; _twoId = userTwoId; _users = new TradeUser[2]; _users[0] = new TradeUser(userOneId, roomId); _users[1] = new TradeUser(userTwoId, roomId); _tradeStage = 1; _roomId = roomId; TradeUser[] users = _users; foreach (TradeUser tradeUser in users.Where(tradeUser => !tradeUser.GetRoomUser().Statusses.ContainsKey("trd"))) { tradeUser.GetRoomUser().AddStatus("trd", ""); tradeUser.GetRoomUser().UpdateNeeded = true; } ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("TradeStartMessageComposer")); serverMessage.AppendInteger(userOneId); serverMessage.AppendInteger(1); serverMessage.AppendInteger(userTwoId); serverMessage.AppendInteger(1); SendMessageToUsers(serverMessage); }
/// <summary> /// Generates the extra data. /// </summary> /// <param name="message">The message.</param> /// <returns>ServerMessage.</returns> internal ServerMessage GenerateExtraData(ServerMessage message) { message.AppendInteger(0); message.AppendInteger(5); message.AppendInteger(4); message.AppendInteger(Enabled); message.AppendInteger(Data1); message.AppendInteger(Data2); message.AppendInteger(Data3); return message; }
/// <summary> /// Composes the playing composer. /// </summary> /// <param name="songId">The song identifier.</param> /// <param name="playlistItemNumber">The playlist item number.</param> /// <param name="syncTimestampMs">The synchronize timestamp ms.</param> /// <returns>ServerMessage.</returns> public static ServerMessage ComposePlayingComposer(uint songId, int playlistItemNumber, int syncTimestampMs) { ServerMessage serverMessage = new ServerMessage(LibraryParser.OutgoingRequest("JukeboxNowPlayingMessageComposer")); if (songId == 0u) { serverMessage.AppendInteger(-1); serverMessage.AppendInteger(-1); serverMessage.AppendInteger(-1); serverMessage.AppendInteger(-1); serverMessage.AppendInteger(0); } else { serverMessage.AppendInteger(songId); serverMessage.AppendInteger(playlistItemNumber); serverMessage.AppendInteger(songId); serverMessage.AppendInteger(0); serverMessage.AppendInteger(syncTimestampMs); } return serverMessage; }