Пример #1
0
        public List <Bullet> GetBullets(Weapon weapon)
        {
            List <Bullet> toReturn = new List <Bullet>();

            toReturn.Add(
                Creator.CreateBullet(
                    weapon.bulletType,
                    weapon.GetBulletSpawnPosition(),
                    VecUtil.GetNormAng(weapon.rotation)));

            return(toReturn);
        }
Пример #2
0
 public virtual void SetFaceDir(float angle)
 {
     faceDir = VecUtil.GetNormAng(angle);
     UpdateRotation();
 }