private void setupGame() { vcHeight = View.Bounds.Size.Height; vcWidth = View.Bounds.Size.Width; ScoreView scoreview = new ScoreView (UIColor.Black, UIColor.White, UIFont.FromName ("HelveticaNeue-Bold", 16.0), 6); scoreview.Score = 0; float padding; if (dimension > 5) padding = thinPadding; else padding = thickPadding; float v1 = boardWidth - padding * (dimension + 1); float width = v1 / dimension; }
private void setupGame() { vcHeight = View.Bounds.Size.Height; vcWidth = View.Bounds.Size.Width; ScoreView scoreview = new ScoreView(UIColor.Black, UIColor.White, UIFont.FromName("HelveticaNeue-Bold", 16.0), 6); scoreview.Score = 0; float padding; if (dimension > 5) { padding = thinPadding; } else { padding = thickPadding; } float v1 = boardWidth - padding * (dimension + 1); float width = v1 / dimension; }