Пример #1
0
 internal static bool __tryArrayGet(Type type, RealStatePtr L, ObjectTranslator translator, object obj, int index)
 {
     if (type == typeof(UnityEngine.Vector2[]))
     {
         UnityEngine.Vector2[] array = obj as UnityEngine.Vector2[];
         translator.PushUnityEngineVector2(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector3[]))
     {
         UnityEngine.Vector3[] array = obj as UnityEngine.Vector3[];
         translator.PushUnityEngineVector3(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector4[]))
     {
         UnityEngine.Vector4[] array = obj as UnityEngine.Vector4[];
         translator.PushUnityEngineVector4(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Color[]))
     {
         UnityEngine.Color[] array = obj as UnityEngine.Color[];
         translator.PushUnityEngineColor(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Quaternion[]))
     {
         UnityEngine.Quaternion[] array = obj as UnityEngine.Quaternion[];
         translator.PushUnityEngineQuaternion(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray[]))
     {
         UnityEngine.Ray[] array = obj as UnityEngine.Ray[];
         translator.PushUnityEngineRay(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Bounds[]))
     {
         UnityEngine.Bounds[] array = obj as UnityEngine.Bounds[];
         translator.PushUnityEngineBounds(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray2D[]))
     {
         UnityEngine.Ray2D[] array = obj as UnityEngine.Ray2D[];
         translator.PushUnityEngineRay2D(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.PlayMode[]))
     {
         UnityEngine.PlayMode[] array = obj as UnityEngine.PlayMode[];
         translator.PushUnityEnginePlayMode(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.ScreenOrientation[]))
     {
         UnityEngine.ScreenOrientation[] array = obj as UnityEngine.ScreenOrientation[];
         translator.PushUnityEngineScreenOrientation(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.TouchPhase[]))
     {
         UnityEngine.TouchPhase[] array = obj as UnityEngine.TouchPhase[];
         translator.PushUnityEngineTouchPhase(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.EventType[]))
     {
         UnityEngine.EventType[] array = obj as UnityEngine.EventType[];
         translator.PushUnityEngineEventType(L, array[index]);
         return(true);
     }
     return(false);
 }