Пример #1
0
 internal static bool __tryArrayGet(Type type, RealStatePtr L, ObjectTranslator translator, object obj, int index)
 {
     if (type == typeof(UnityEngine.Vector2[]))
     {
         UnityEngine.Vector2[] array = obj as UnityEngine.Vector2[];
         translator.PushUnityEngineVector2(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector3[]))
     {
         UnityEngine.Vector3[] array = obj as UnityEngine.Vector3[];
         translator.PushUnityEngineVector3(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector4[]))
     {
         UnityEngine.Vector4[] array = obj as UnityEngine.Vector4[];
         translator.PushUnityEngineVector4(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Color[]))
     {
         UnityEngine.Color[] array = obj as UnityEngine.Color[];
         translator.PushUnityEngineColor(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Quaternion[]))
     {
         UnityEngine.Quaternion[] array = obj as UnityEngine.Quaternion[];
         translator.PushUnityEngineQuaternion(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray[]))
     {
         UnityEngine.Ray[] array = obj as UnityEngine.Ray[];
         translator.PushUnityEngineRay(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Bounds[]))
     {
         UnityEngine.Bounds[] array = obj as UnityEngine.Bounds[];
         translator.PushUnityEngineBounds(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray2D[]))
     {
         UnityEngine.Ray2D[] array = obj as UnityEngine.Ray2D[];
         translator.PushUnityEngineRay2D(L, array[index]);
         return(true);
     }
     else if (type == typeof(Tutorial.TestEnum[]))
     {
         Tutorial.TestEnum[] array = obj as Tutorial.TestEnum[];
         translator.PushTutorialTestEnum(L, array[index]);
         return(true);
     }
     else if (type == typeof(Tutorial.DerivedClass.TestEnumInner[]))
     {
         Tutorial.DerivedClass.TestEnumInner[] array = obj as Tutorial.DerivedClass.TestEnumInner[];
         translator.PushTutorialDerivedClassTestEnumInner(L, array[index]);
         return(true);
     }
     return(false);
 }
Пример #2
0
 internal static bool __tryArrayGet(Type type, RealStatePtr L, ObjectTranslator translator, object obj, int index)
 {
     if (type == typeof(UnityEngine.Vector2[]))
     {
         UnityEngine.Vector2[] array = obj as UnityEngine.Vector2[];
         translator.PushUnityEngineVector2(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector3[]))
     {
         UnityEngine.Vector3[] array = obj as UnityEngine.Vector3[];
         translator.PushUnityEngineVector3(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Vector4[]))
     {
         UnityEngine.Vector4[] array = obj as UnityEngine.Vector4[];
         translator.PushUnityEngineVector4(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Color[]))
     {
         UnityEngine.Color[] array = obj as UnityEngine.Color[];
         translator.PushUnityEngineColor(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Quaternion[]))
     {
         UnityEngine.Quaternion[] array = obj as UnityEngine.Quaternion[];
         translator.PushUnityEngineQuaternion(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray[]))
     {
         UnityEngine.Ray[] array = obj as UnityEngine.Ray[];
         translator.PushUnityEngineRay(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Bounds[]))
     {
         UnityEngine.Bounds[] array = obj as UnityEngine.Bounds[];
         translator.PushUnityEngineBounds(L, array[index]);
         return(true);
     }
     else if (type == typeof(UnityEngine.Ray2D[]))
     {
         UnityEngine.Ray2D[] array = obj as UnityEngine.Ray2D[];
         translator.PushUnityEngineRay2D(L, array[index]);
         return(true);
     }
     else if (type == typeof(XLuaTest.Pedding[]))
     {
         XLuaTest.Pedding[] array = obj as XLuaTest.Pedding[];
         translator.PushXLuaTestPedding(L, array[index]);
         return(true);
     }
     else if (type == typeof(XLuaTest.MyStruct[]))
     {
         XLuaTest.MyStruct[] array = obj as XLuaTest.MyStruct[];
         translator.PushXLuaTestMyStruct(L, array[index]);
         return(true);
     }
     else if (type == typeof(XLuaTest.PushAsTableStruct[]))
     {
         XLuaTest.PushAsTableStruct[] array = obj as XLuaTest.PushAsTableStruct[];
         translator.PushXLuaTestPushAsTableStruct(L, array[index]);
         return(true);
     }
     else if (type == typeof(ResourcePrioritizedCache.LoadPriority[]))
     {
         ResourcePrioritizedCache.LoadPriority[] array = obj as ResourcePrioritizedCache.LoadPriority[];
         translator.PushResourcePrioritizedCacheLoadPriority(L, array[index]);
         return(true);
     }
     else if (type == typeof(Tutorial.TestEnum[]))
     {
         Tutorial.TestEnum[] array = obj as Tutorial.TestEnum[];
         translator.PushTutorialTestEnum(L, array[index]);
         return(true);
     }
     else if (type == typeof(XLuaTest.MyEnum[]))
     {
         XLuaTest.MyEnum[] array = obj as XLuaTest.MyEnum[];
         translator.PushXLuaTestMyEnum(L, array[index]);
         return(true);
     }
     else if (type == typeof(Tutorial.DerivedClass.TestEnumInner[]))
     {
         Tutorial.DerivedClass.TestEnumInner[] array = obj as Tutorial.DerivedClass.TestEnumInner[];
         translator.PushTutorialDerivedClassTestEnumInner(L, array[index]);
         return(true);
     }
     return(false);
 }