public void OnEnable() { hideFlags = HideFlags.HideAndDontSave; if (_serial == null) { _serial = CreateInstance <SerializeLevel>(); _serial.Editor = this; } EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI; }
public EditorWave(SerializeLevel mgr, StreamReader sr) { if (_prefabSlot == null) { _prefabSlot = new List <int>(); } LevelMgr = mgr; ReadFromFile(sr); InitWindow(_id); }
public LevelLayout(SerializeLevel mgr) { levelMgr = mgr; InitGrayTexture(); }