Beispiel #1
0
 public void OnEnable()
 {
     hideFlags = HideFlags.HideAndDontSave;
     if (_serial == null)
     {
         _serial        = CreateInstance <SerializeLevel>();
         _serial.Editor = this;
     }
     EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI;
 }
Beispiel #2
0
 public EditorWave(SerializeLevel mgr, StreamReader sr)
 {
     if (_prefabSlot == null)
     {
         _prefabSlot = new List <int>();
     }
     LevelMgr = mgr;
     ReadFromFile(sr);
     InitWindow(_id);
 }
Beispiel #3
0
 public LevelLayout(SerializeLevel mgr)
 {
     levelMgr = mgr;
     InitGrayTexture();
 }