Пример #1
0
        internal DebugWindow(ParkingSolver solver)
            : this()
        {
            this.solver = solver;

            int layerCount = (int)Math.Ceiling(360 / solver.OrientationTolerance / 2);

            layerScrollBar.Maximum = layerCount - 1;
            //layerScrollBar.LargeChange =Math.Ceiling( layerCount/10.0);

            //layerScrollBar.ViewportSize = layerCount;

            for (int i = 0; i < layerCount; i++)
            {
                Color     c     = Gqqnbig.Drawing.ColorConversion.HslToRgb((i * 120) % 360, 1, 0.5);
                Brush     brush = new SolidColorBrush(c);
                GridLayer l     = new GridLayer(new Pen(brush, 0.5), solver.Map.Size, solver.DistanceTolerance);



                l.Visibility          = System.Windows.Visibility.Collapsed;
                l.Width               = solver.Map.Size.Width;
                l.Height              = solver.Map.Size.Height;
                l.VerticalAlignment   = VerticalAlignment.Top;
                l.HorizontalAlignment = HorizontalAlignment.Left;
                grid.Children.Add(l);
            }
        }
Пример #2
0
        public MainWindow()
        {
            InitializeComponent();

            endPoint       = new Point(7.75, 135);
            endOrientation = 0;

            //task = new Task(new Point(100, 100), 180, endPoint, endOrientation);
            car = new Car(new Point(27.75, 214.4), 180);
            map = new Map();

            solver = new ParkingSolver(2, 10, endPoint, endOrientation, map);


            painter = new CarPainter(canvas);
        }
Пример #3
0
        public MainWindow()
        {
            InitializeComponent();

            endPoint       = new Point(793, 404);
            endOrientation = 180;

            //task = new Task(new Point(100, 100), 180, endPoint, endOrientation);
            car = new Car(new Point(444.4, 404), 0);
            map = new Map();

            solver = new ParkingSolver(5, 10, endPoint, endOrientation, map);


            painter = new CarPainter(canvas);
        }