Пример #1
0
        private static void appendForceMovement(Player p, PacketBuilder updateBlock)
        {
            Location      myLocation = p.getUpdateFlags().getLastRegion();
            ForceMovement fm         = p.getForceMovement();

            updateBlock.addByteC(fm.getX1());
            updateBlock.addByte((byte)(fm.getY1()));
            updateBlock.addByteA(fm.getX2());
            updateBlock.addByte((byte)fm.getY2());
            updateBlock.addLEShort(fm.getSpeed1());
            updateBlock.addLEShort(fm.getSpeed2());
            updateBlock.addByteC(fm.getDirection());
        }
Пример #2
0
 private static void appendUnknownMask(Player p, PacketBuilder updateBlock)
 {
     updateBlock.addByteC(1);
     updateBlock.addLEShort(65465);
     updateBlock.addByteA(21);
     updateBlock.addUShort(434454);
 }
Пример #3
0
 private static void appendChatTextUpdate(Player p, PacketBuilder updateBlock)
 {
     updateBlock.addLEShort((p.getLastChatMessage().getColour() << 8) + p.getLastChatMessage().getEffect());
     updateBlock.addByte((byte)p.getRights());
     byte[] chatStr = p.getLastChatMessage().getPacked();
     updateBlock.addByte((byte)(chatStr.Length));
     updateBlock.addBytesReverse(chatStr, chatStr.Length, 0);
     //}
 }
Пример #4
0
        private static void appendUpdateBlock(Npc Npc, PacketBuilder updateBlock)
        {
            int mask = 0x0;

            if (Npc.getUpdateFlags().isHit2UpdateRequired())
            {
                mask |= 0x2;
            }
            if (Npc.getUpdateFlags().isEntityFocusUpdateRequired())
            {
                mask |= 0x4;
            }
            if (Npc.getUpdateFlags().isAnimationUpdateRequired())
            {
                mask |= 0x10;
            }
            if (Npc.getUpdateFlags().isForceTextUpdateRequired())
            {
                mask |= 0x20;
            }
            if (Npc.getUpdateFlags().isHitUpdateRequired())
            {
                mask |= 0x40;
            }
            if (Npc.getUpdateFlags().isGraphicsUpdateRequired())
            {
                mask |= 0x80;
            }
            if (Npc.getUpdateFlags().isFaceLocationUpdateRequired())
            {
                mask |= 0x200;
            }

            if (mask >= 0x100)
            {
                mask |= 0x8;
                updateBlock.addLEShort(mask);

                //updateBlock.addByte((byte)(mask & 0xFF));
                //updateBlock.addByte((byte)(mask >> 8));
            }
            else
            {
                updateBlock.addByte((byte)(mask & 0xFF));
            }

            if (Npc.getUpdateFlags().isHitUpdateRequired())
            {
                appendHitUpdate(Npc, updateBlock);
            }
            if (Npc.getUpdateFlags().isHit2UpdateRequired())
            {
                appendHit2Update(Npc, updateBlock);
            }
            if (Npc.getUpdateFlags().isAnimationUpdateRequired())
            {
                appendAnimationUpdate(Npc, updateBlock);
            }
            if (Npc.getUpdateFlags().isEntityFocusUpdateRequired())
            {
                appendEntityFocusUdate(Npc, updateBlock);
            }
            if (Npc.getUpdateFlags().isGraphicsUpdateRequired())
            {
                appendGraphicsUpdate(Npc, updateBlock);
            }
            //0x1
            if (Npc.getUpdateFlags().isForceTextUpdateRequired())
            {
                appendForceTextUpdate(Npc, updateBlock);
            }
            //0x100
            if (Npc.getUpdateFlags().isFaceLocationUpdateRequired())
            {
                appendFaceLocationUpdate(Npc, updateBlock);
            }
        }
Пример #5
0
        private static void appendUpdateBlock(Player p, PacketBuilder updateBlock, bool forceAppearance)
        {
            int mask = 0x0;

            AppearanceUpdateFlags flags = p.getUpdateFlags();
            if (flags.isChatTextUpdateRequired())
            {
                mask |= 0x80;
            }
            if (flags.isHitUpdateRequired())
            {
                mask |= 0x1;
            }
            if (flags.isEntityFocusUpdateRequired())
            {
                mask |= 0x2;
            }
            if (flags.isAppearanceUpdateRequired() || forceAppearance)
            {
                mask |= 0x4;
            }
            if (flags.isAnimationUpdateRequired())
            {
                mask |= 0x8;
            }
            if (flags.isForceTextUpdateRequired())
            {
                mask |= 0x20;
            }
            if (flags.isFaceLocationUpdateRequired())
            {
                mask |= 0x40;
            }
            if (flags.isGraphicsUpdateRequired())
            {
                mask |= 0x100;
            }
            if (flags.isHit2UpdateRequired())
            {
                mask |= 0x200;
            }
            if (flags.isForceMovementRequired())
            {
                mask |= 0x400; //mask |= 0x800;
            }

            if (mask >= 0x100) //0x100=256 [full byte], so use two bytes.
            {
                mask |= 0x10;
                updateBlock.addLEShort(mask);

                //updateBlock.addByte((byte)(mask & 0xFF));
                //updateBlock.addByte((byte)(mask >> 8));
            }
            else
            {
                updateBlock.addByte((byte)(mask & 0xFF));
            }

            if (flags.isChatTextUpdateRequired())
            {
                appendChatTextUpdate(p, updateBlock);
            }
            if (flags.isHitUpdateRequired())
            {
                appendHitUpdate(p, updateBlock);
            }
            if (flags.isAnimationUpdateRequired())
            {
                appendAnimationUpdate(p, updateBlock);
            }
            if (flags.isAppearanceUpdateRequired() || forceAppearance)
            {
                appendAppearanceUpdate(p, updateBlock);
            }
            if (flags.isEntityFocusUpdateRequired())
            {
                appendFaceEntityUpdate(p, updateBlock);
            }
            if (flags.isForceMovementRequired())
            {
                appendForceMovement(p, updateBlock);
            }
            if (flags.isForceTextUpdateRequired())
            {
                appendForceTextUpdate(p, updateBlock);
            }
            if (flags.isHit2UpdateRequired())
            {
                appendHit2Update(p, updateBlock);
            }
            if (flags.isGraphicsUpdateRequired())
            {
                appendGraphicsUpdate(p, updateBlock);
            }
            if (flags.isFaceLocationUpdateRequired())
            {
                appendFaceLocationUpdate(p, updateBlock);
            }
        }
Пример #6
0
 private static void appendUnknownMask(Player p, PacketBuilder updateBlock)
 {
     updateBlock.addByteC(1);
     updateBlock.addLEShort(65465);
     updateBlock.addByteA(21);
     updateBlock.addUShort(434454);
 }
Пример #7
0
 private static void appendGraphicsUpdate(Player p, PacketBuilder updateBlock)
 {
     updateBlock.addLEShort(p.getLastGraphics().getId());
     updateBlock.addInt2(p.getLastGraphics().getHeight() << 16 + p.getLastGraphics().getDelay());
 }
Пример #8
0
 private static void appendForceMovement(Player p, PacketBuilder updateBlock)
 {
     Location myLocation = p.getUpdateFlags().getLastRegion();
     ForceMovement fm = p.getForceMovement();
     updateBlock.addByteC(fm.getX1());
     updateBlock.addByte((byte)(fm.getY1()));
     updateBlock.addByteA(fm.getX2());
     updateBlock.addByte((byte)fm.getY2());
     updateBlock.addLEShort(fm.getSpeed1());
     updateBlock.addLEShort(fm.getSpeed2());
     updateBlock.addByteC(fm.getDirection());
 }
Пример #9
0
 private static void appendChatTextUpdate(Player p, PacketBuilder updateBlock)
 {
     updateBlock.addLEShort((p.getLastChatMessage().getColour() << 8) + p.getLastChatMessage().getEffect());
     updateBlock.addByte((byte)p.getRights());
     byte[] chatStr = p.getLastChatMessage().getPacked();
     updateBlock.addByte((byte)(chatStr.Length));
     updateBlock.addBytesReverse(chatStr, chatStr.Length, 0);
     //}
 }
Пример #10
0
 private static void appendGraphicsUpdate(Player p, PacketBuilder updateBlock)
 {
     updateBlock.addLEShort(p.getLastGraphics().getId());
     updateBlock.addInt2(p.getLastGraphics().getHeight() << 16 + p.getLastGraphics().getDelay());
 }
Пример #11
0
        private static void appendUpdateBlock(Player p, PacketBuilder updateBlock, bool forceAppearance)
        {
            int mask = 0x0;

            AppearanceUpdateFlags flags = p.getUpdateFlags();

            if (flags.isChatTextUpdateRequired())
            {
                mask |= 0x80;
            }
            if (flags.isHitUpdateRequired())
            {
                mask |= 0x1;
            }
            if (flags.isEntityFocusUpdateRequired())
            {
                mask |= 0x2;
            }
            if (flags.isAppearanceUpdateRequired() || forceAppearance)
            {
                mask |= 0x4;
            }
            if (flags.isAnimationUpdateRequired())
            {
                mask |= 0x8;
            }
            if (flags.isForceTextUpdateRequired())
            {
                mask |= 0x20;
            }
            if (flags.isFaceLocationUpdateRequired())
            {
                mask |= 0x40;
            }
            if (flags.isGraphicsUpdateRequired())
            {
                mask |= 0x100;
            }
            if (flags.isHit2UpdateRequired())
            {
                mask |= 0x200;
            }
            if (flags.isForceMovementRequired())
            {
                mask |= 0x400; //mask |= 0x800;
            }

            if (mask >= 0x100) //0x100=256 [full byte], so use two bytes.
            {
                mask |= 0x10;
                updateBlock.addLEShort(mask);

                //updateBlock.addByte((byte)(mask & 0xFF));
                //updateBlock.addByte((byte)(mask >> 8));
            }
            else
            {
                updateBlock.addByte((byte)(mask & 0xFF));
            }

            if (flags.isChatTextUpdateRequired())
            {
                appendChatTextUpdate(p, updateBlock);
            }
            if (flags.isHitUpdateRequired())
            {
                appendHitUpdate(p, updateBlock);
            }
            if (flags.isAnimationUpdateRequired())
            {
                appendAnimationUpdate(p, updateBlock);
            }
            if (flags.isAppearanceUpdateRequired() || forceAppearance)
            {
                appendAppearanceUpdate(p, updateBlock);
            }
            if (flags.isEntityFocusUpdateRequired())
            {
                appendFaceEntityUpdate(p, updateBlock);
            }
            if (flags.isForceMovementRequired())
            {
                appendForceMovement(p, updateBlock);
            }
            if (flags.isForceTextUpdateRequired())
            {
                appendForceTextUpdate(p, updateBlock);
            }
            if (flags.isHit2UpdateRequired())
            {
                appendHit2Update(p, updateBlock);
            }
            if (flags.isGraphicsUpdateRequired())
            {
                appendGraphicsUpdate(p, updateBlock);
            }
            if (flags.isFaceLocationUpdateRequired())
            {
                appendFaceLocationUpdate(p, updateBlock);
            }
        }