public static T LoadAsset <T>(AssetBundleManager.BundleName bundleName, string assetPath) where T : Object
 {
     return((!Singleton <AssetBundleManager> .Instance.m_assetBundles.ContainsKey(bundleName)) ? ((T)((object)null)) : Singleton <AssetBundleManager> .Instance.m_assetBundles[bundleName].LoadAsset <T>(assetPath));
 }
 public bool Equals(AssetBundleManager.BundleName bundleName)
 {
     return(this.m_name == bundleName.m_name);
 }
 public static T LoadAsset <T>(AssetBundleManager.BundleName bundleName, string assetPath)
     where T : UnityEngine.Object
 {
     return(!Singleton <AssetBundleManager> .Instance.m_assetBundles.ContainsKey(bundleName) ? (T)null : Singleton <AssetBundleManager> .Instance.m_assetBundles[bundleName].LoadAsset <T>(assetPath));
 }