public static T LoadAsset <T>(AssetBundleManager.BundleName bundleName, string assetPath) where T : Object { return((!Singleton <AssetBundleManager> .Instance.m_assetBundles.ContainsKey(bundleName)) ? ((T)((object)null)) : Singleton <AssetBundleManager> .Instance.m_assetBundles[bundleName].LoadAsset <T>(assetPath)); }
public bool Equals(AssetBundleManager.BundleName bundleName) { return(this.m_name == bundleName.m_name); }
public static T LoadAsset <T>(AssetBundleManager.BundleName bundleName, string assetPath) where T : UnityEngine.Object { return(!Singleton <AssetBundleManager> .Instance.m_assetBundles.ContainsKey(bundleName) ? (T)null : Singleton <AssetBundleManager> .Instance.m_assetBundles[bundleName].LoadAsset <T>(assetPath)); }