Пример #1
0
        protected override void Update(GameTime gameTime)
        {
            if (gameState == GameState.Game)
            {
                UpdateGameLogic(gameTime);
            }
            else
            {
                menu.Update();
            }

            base.Update(gameTime);
        }
Пример #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        ///

        protected override void Update(GameTime gameTime)
        {
            // TODO: Add your update logic here
            if (gameState == GameState.Game)
            {
                //скорость фона
                pos1.Y += speed1;
                if (pos1.Y > 1920)
                {
                    pos1.Y = 0;
                }
                //скорость первого слоя звезд
                pos2.Y += speed2;
                if (pos2.Y > 600)
                {
                    pos2.Y = 0;
                }
                //скорость второго слоя звезд
                pos3.Y += speed3;
                if (pos3.Y > 600)
                {
                    pos3.Y = 0;
                }
                //скорость пули

                KeyboardState state = Keyboard.GetState();

                if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Left) && (SpaceShip.PositionX > 2))
                {
                    SpaceShip.PositionX -= speed2;
                }
                if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Right) && (SpaceShip.PositionX < graphics.PreferredBackBufferWidth - 82))
                {
                    SpaceShip.PositionX += speed2;
                }
                if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Up) && (SpaceShip.PositionY > 2))
                {
                    SpaceShip.PositionY -= speed2;
                }
                if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Down) && (SpaceShip.PositionY < graphics.PreferredBackBufferWidth - 300))
                {
                    SpaceShip.PositionY += speed2;
                }
                //выход в меню
                if (SpaceShip.IsAlive <= 0)
                {
                    gameState = GameState.Menu;
                }
                if (state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.Escape))
                {
                    gameState = GameState.Menu;
                }
                //AnimatedBang.Update(gameTime);
                alive.Update(gameTime);
                unalive.Update(gameTime);
            }
            else
            {
                menu.Update();
            }
            base.Update(gameTime);
        }