Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.AntiqueWhite);

            // TODO: Add your drawing code here
            spriteBatch.Begin();

            if (menu.GetStates() == Menu.CHOOSE)
            {
                menu.Draw(spriteBatch);
            }
            else if (menu.GetStates() == Menu.GAMESTART)
            {
                if (!table.IsInit)
                {
                    table.Init();
                }
                table.Draw(spriteBatch);
            }



            DrawCursor();

            spriteBatch.End();


            base.Draw(gameTime);
        }
Пример #2
0
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            // Прописываем в методе Draw наше меню
            if (gameState == GameState.Game)
            {
                DrawGame();
            }
            else
            {
                menu.Draw(spriteBatch);
            }

            base.Draw(gameTime);
        }
Пример #3
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            // TODO: Add your drawing code here
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();
            spriteBatch.Draw(Background, pos1, null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);
            spriteBatch.Draw(Background, pos1, null, Color.White, 0, new Vector2(0, 1920), 1, SpriteEffects.None, 0);
            spriteBatch.Draw(Frontground, pos2, null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);
            spriteBatch.Draw(Frontground, pos2, null, Color.White, 0, new Vector2(0, 600), 1, SpriteEffects.None, 0);
            spriteBatch.End();

            if (gameState == GameState.Game)
            {
                spriteBatch.Begin();
                //подложка(черный фон)
                spriteBatch.Draw(Background, pos1, null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);
                spriteBatch.Draw(Background, pos1, null, Color.White, 0, new Vector2(0, 1920), 1, SpriteEffects.None, 0);
                //первый слой звезд
                spriteBatch.Draw(Frontground, pos2, null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);
                spriteBatch.Draw(Frontground, pos2, null, Color.White, 0, new Vector2(0, 600), 1, SpriteEffects.None, 0);
                //второй слой звезд
                spriteBatch.Draw(Frontground, pos3, null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0);
                spriteBatch.Draw(Frontground, pos3, null, Color.White, 0, new Vector2(0, 600), 1, SpriteEffects.None, 0);
                //кораблик
                spriteBatch.Draw(SpaceShipModel, new Vector2(SpaceShip.PositionX, SpaceShip.PositionY), Color.White);
                //bang.Draw(spriteBatch);
                KeyboardState state = Keyboard.GetState();
                //if(state.IsKeyDown(Microsoft.Xna.Framework.Input.Keys.K))
                //AnimatedBang.Draw(spriteBatch);
                alive.Draw(spriteBatch, Content);
                unalive.Draw(spriteBatch, Content);

                spriteBatch.End();
            }
            else
            {
                menu.Draw(spriteBatch);
            }
            base.Draw(gameTime);
        }