public void Reload() { Blocks.BlockList.Clear(); Camera.CamerasBlockList.Clear(); ClimbableBlock.ClimbableBlockList.Clear(); DelimiterZone.DelimiterZoneList.Clear(); GUI.GUIList.Clear(); HidingBlock.HidingBlockList.Clear(); InteractZoneBlockWithPuzzle.InteractZoneBlockList.Clear(); InventoryCase.InventoryCaseList.Clear(); ItemBlock.ItemBlockList.Clear(); Ladder.LadderList.Clear(); MovableEnnemyBlock.MovableEnnemyList.Clear(); MovableNeutralBlock.MovableNeutralList.Clear(); Puzzle.PuzzleList.Clear(); StaticNeutralBlock.StaticNeutralList.Clear(); BulletBlock.BulletBlockList.Clear(); InfectedZoneBlock.InfectedZoneBlockList.Clear(); Door.DoorList.Clear(); EndZoneBlock.EndZoneBlockList.Clear(); InfectedZoneBlock.InfectedZoneBlockList.Clear(); LaunchableBlock.LaunchableBlockList.Clear(); Puzzle.PuzzleList.Clear(); SkillPointsBonusBlock.SkillPointsBonusList.Clear(); WallPaperBlock.WallPaperBlockList.Clear(); Main = new GameMain(); reload = false; Jekyll._jskillsPoints = 70; Hide._hskillPoints = 110; }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Ressources.LoadContent(Content); Accueil = new AccueilGUI(); Main = new GameMain(); EndScreen = new EndGUI(); }
protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); Ressources.LoadContent(Content); Main = new GameMain(); }