Example #1
0
 public void Reload()
 {
     Blocks.BlockList.Clear();
     Camera.CamerasBlockList.Clear();
     ClimbableBlock.ClimbableBlockList.Clear();
     DelimiterZone.DelimiterZoneList.Clear();
     GUI.GUIList.Clear();
     HidingBlock.HidingBlockList.Clear();
     InteractZoneBlockWithPuzzle.InteractZoneBlockList.Clear();
     InventoryCase.InventoryCaseList.Clear();
     ItemBlock.ItemBlockList.Clear();
     Ladder.LadderList.Clear();
     MovableEnnemyBlock.MovableEnnemyList.Clear();
     MovableNeutralBlock.MovableNeutralList.Clear();
     Puzzle.PuzzleList.Clear();
     StaticNeutralBlock.StaticNeutralList.Clear();
     BulletBlock.BulletBlockList.Clear();
     InfectedZoneBlock.InfectedZoneBlockList.Clear();
     Door.DoorList.Clear();
     EndZoneBlock.EndZoneBlockList.Clear();
     InfectedZoneBlock.InfectedZoneBlockList.Clear();
     LaunchableBlock.LaunchableBlockList.Clear();
     Puzzle.PuzzleList.Clear();
     SkillPointsBonusBlock.SkillPointsBonusList.Clear();
     WallPaperBlock.WallPaperBlockList.Clear();
     Main = new GameMain();
     reload = false;
     Jekyll._jskillsPoints = 70;
     Hide._hskillPoints = 110;
 }
Example #2
0
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Ressources.LoadContent(Content);
     Accueil = new AccueilGUI();
     Main = new GameMain();
     EndScreen = new EndGUI();
 }
Example #3
0
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     Ressources.LoadContent(Content);
     Main = new GameMain();
 }