Пример #1
0
        [SerializeField, BoxGroup("References"), Required] private SceneLoader sceneLoader; //SceneLoader, der sich darum kümmert, die richtigen Szenen für das SaveGame zu laden.

        public void LoadSaveGame()
        {
            if (string.IsNullOrEmpty(saveGameFileName))
            {
                Debug.LogError("Set the name of the save game file before loading!", gameObject);
                return;
            }

            saveLoadController.PrepareLoading(saveGameFileName);
            sceneLoader.Load();
        }
Пример #2
0
 private void DoQuickLoad()
 {
     saveLoadController.PrepareLoading("Quicksave_" + lastQuicksaveIndex.ToString());
     sceneLoad.Load();
 }