Пример #1
0
        public void Add_Empty_Path(Waypoint_Path_Gen wpg, GMAP gmap, string name, string type)
        {
            _wpg  = wpg;
            _gmap = gmap;
            int id = wpg.PathCount();

            Models.Path new_path = new Models.Path();
            new_path.id        = id;
            new_path.name      = name;
            new_path.type      = type;
            new_path.selected  = false;
            new_path.visible   = true;
            new_path.waypoints = null;
            _wpg.AddPath(new_path);
            //Update_GMapTree();
            _gmap.Add_gMapPath(new_path, true);
        }
Пример #2
0
        public void Insert_Waypoint_List(Waypoint_Path_Gen wpg, double lat, double lon, bool before)
        {
            // Find Selected WP
            for (int path_id = 0; path_id < wpg.PathCount(); path_id++)
            {
                Path path = wpg.PathAt(path_id);
                LinkedList <WayPoints>     wp_list = path.waypoints;
                LinkedListNode <WayPoints> node    = wp_list.First;
                LinkedListNode <WayPoints> next_node;
                while (node != null)
                {
                    next_node = node.Next;
                    if (node.Value.selected)
                    {
                        WayPoints wp_new = new WayPoints();
                        wp_new.lat         = lat;
                        wp_new.lon         = lon;
                        wp_new.alt         = node.Value.alt;
                        wp_new.head        = node.Value.head;
                        wp_new.curvesize   = node.Value.curvesize;
                        wp_new.rotationdir = node.Value.rotationdir;
                        wp_new.gimblemode  = node.Value.gimblemode;
                        wp_new.gimblepitch = node.Value.gimblepitch;
                        wp_new.actions     = node.Value.actions;
                        wp_new.selected    = true;
                        wp_new.visible     = true;
                        wp_new.path_int_id = path.internal_id;

                        if (before)
                        {
                            wp_list.AddBefore(node, wp_new);
                        }
                        else
                        {
                            wp_list.AddAfter(node, wp_new);
                        }
                        node.Value.selected = false;
                        return;
                    }

                    node = next_node;
                }
            }
        }
Пример #3
0
        public static void Update_GMapTree(Waypoint_Path_Gen _wpg, TreeView _tregmap)
        {
            // Add POI Items
            POIPoints pnt;

            Models.Path  path;
            Models.Shape shape;
            _tregmap.Nodes.Clear();
            TreeNode tNode;

            tNode = _tregmap.Nodes.Add("Objects");
            _tregmap.Nodes[0].Nodes.Add("POIs");
            _tregmap.Nodes[0].Nodes.Add("Paths");
            _tregmap.Nodes[0].Nodes.Add("Polygons");

            for (int i = 0; i < _wpg.POICount(); i++)
            {
                pnt = _wpg.POIPointAt(i);
                _tregmap.Nodes[0].Nodes[0].Nodes.Add(pnt.name);
                _tregmap.Nodes[0].Nodes[0].Nodes[i].Tag     = i;
                _tregmap.Nodes[0].Nodes[0].Nodes[i].Checked = pnt.visible;
            }

            for (int i = 0; i < _wpg.PathCount(); i++)
            {
                path = _wpg.PathAt(i);
                _tregmap.Nodes[0].Nodes[1].Nodes.Add(path.name);
                _tregmap.Nodes[0].Nodes[1].Nodes[i].Tag     = i;
                _tregmap.Nodes[0].Nodes[1].Nodes[i].Checked = path.visible;
            }

            for (int i = 0; i < _wpg.ShapeCount(); i++)
            {
                shape = _wpg.ShapeAt(i);
                _tregmap.Nodes[0].Nodes[2].Nodes.Add(shape.name);
                _tregmap.Nodes[0].Nodes[2].Nodes[i].Tag     = i;
                _tregmap.Nodes[0].Nodes[2].Nodes[i].Checked = shape.visible;
            }
        }