public SurvivorSprite(Game game, SurvivorSpriteSaveStruct saveStruct)
     : this(game, new Location(saveStruct.Position, saveStruct.Scale, saveStruct.Rotation)
            , saveStruct.Health, saveStruct.Alive, saveStruct.Stamina, saveStruct.WeaponsEnabled, new Ammunition(saveStruct.Ammo), saveStruct.CurrentWeaponIndex)
 {
 }
 public SurvivorSprite(Game game, SurvivorSpriteSaveStruct saveStruct)
     : this(game, new Location(saveStruct.Position, saveStruct.Scale, saveStruct.Rotation)
     ,saveStruct.Health, saveStruct.Alive, saveStruct.Stamina, saveStruct.WeaponsEnabled, new Ammunition(saveStruct.Ammo), saveStruct.CurrentWeaponIndex)
 {
 }