public SurvivorSprite(Game game, SurvivorSpriteSaveStruct saveStruct) : this(game, new Location(saveStruct.Position, saveStruct.Scale, saveStruct.Rotation) , saveStruct.Health, saveStruct.Alive, saveStruct.Stamina, saveStruct.WeaponsEnabled, new Ammunition(saveStruct.Ammo), saveStruct.CurrentWeaponIndex) { }
public SurvivorSprite(Game game, SurvivorSpriteSaveStruct saveStruct) : this(game, new Location(saveStruct.Position, saveStruct.Scale, saveStruct.Rotation) ,saveStruct.Health, saveStruct.Alive, saveStruct.Stamina, saveStruct.WeaponsEnabled, new Ammunition(saveStruct.Ammo), saveStruct.CurrentWeaponIndex) { }