public GameKillResults(KillsStatsSaveStruct saveStruct) : this(saveStruct.FistPunchKills, saveStruct.CrowbarHitKills, saveStruct.ChainsawKills, saveStruct.PistolShotKills,
                                                                saveStruct.ShotgunBlastKills, saveStruct.DoubleKills, saveStruct.TripleKills)
 {
 }
        public GameKillResults(KillsStatsSaveStruct saveStruct)
            : this(saveStruct.FistPunchKills, saveStruct.CrowbarHitKills, saveStruct.ChainsawKills, saveStruct.PistolShotKills, 
		                                                               saveStruct.ShotgunBlastKills, saveStruct.DoubleKills, saveStruct.TripleKills)
        {
        }